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The RLD provides the stonethrowers with a minumum 22 defense against range. The HOSTs are up front, LOSTs behind, both in base with the sides of the RLD. The ram gun consists of the technomancers, the two ***WHKs, the prince for garunteed 4 healing, and the Grave Robber. In a pinch, i can fling a skeleton to a key point. The brass comanders and prince provide me with 5 command rolls, for an average of 4.83 commands per turn, providing enough to fling my rams ever other turn and move up my RLD formation.
you are relying to much on stone throwers
you have 3 big range guys that could more than easily get tied up for hours by stalking skeleies, id drop out the LOST and put in some Mage stone lords and add anpther shade or sumthin
Yes, but they might as well be feeding me points, they are wasting there actions 4 or so at a time to tie up my stonethrowers. My ML Ram engine can remove them from dodge, and then my stonethrowers can smack them. Besides, no one here plays stalking skeletons but me anyways.
And what is the point of the Magestone lords? And why would i need more shades, 7 seems enough for me.
Not bad you have plenty of big guns to keep the IRHG's and other big boys back. Though you will be facing some serious problems if an opponent bum rushes you with a sizeable swarm and gets through.