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To be honest looking at it I would say it needs some work. You give up range with only having one figure with a 12'' range. Also an army with some charge, bound, or Magic Immunity figures will reak havoc on this army.
Remember that Magic Enhancement is nice, but it is not something you want to build an army around. Any good player can take apart that kind of army.
I would take out the two weak Elven Demi Magus and replace with something with either bound, charge, or pierce. Take out the Elven Recruits and the Infantry Captain because they really don't serve any crucial role in this army other than giving the Draconum speed. You could throw in something that has at least a 12'' range. Flame/Lightning would be nice.
The Warrior Sprites will provide some distraction for a while, but once they loose Limited Invisibility they are useless.
The Draconum Guardian is a good figure, but you might want to replace him for a less expensive figure that packs the same kind of punch.
Here is an idea that you can use and still use most of the same figures that you have. Just in case you don't have the other types of figures that I mentioned.
Draconum Guardian- 109
Infanty Captain-23
2x Elf at Arms- 19 each for 38
Faith Healer- 22
4x Warrior Sprites-27 each for 108
Solonavi Destroyer- 90
2x Elite Surok Apprentice-22 each for 44
Sislith Tracker- 49
Shade- 16
total of 499.
the theme of the army is a high defence 19 on every one and to hopefully pick off the units before they get there and if i dont i have the elven recruits, infantry captain, and destroyer that can go finish them.
thats the problem i mainly play against one of two people one really really sucks and the other is a decent player