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ok I got back into MK a little while ago and I've been looking around seeing what kind of armys there are out there and a few stand out in 300. M/L ram, big bounders, and armys simular to borgs fort that use a big unique and support them well. I tried to make an army that could do fairly well against them with the figures I have and I came up with this
formation 1
Troll Artillerist** 33
Troll Artillerist** 33
Troll Artillerist** 33 (will change one to a troll gunner* when I get one)
formation 2
Shaman* 21
Shaman*** 28
Chaos Mage Unique 45
formation 3 (kinda)
War Hatchetkrugg*** 40
Atumun lvl 1 26
loners
Light Lancer*** 36
Imp* 5
the trolls lead the charge, with their toghness they are immune to ram and F/L they have low defence but when they get hit I'm hoping that one or two will be healthy so it can shoot back while the other(s) get healing.
the orcs back up the trolls staying 8 inches away and providing healing with the shamen, when the trolls have a good shot at some thing they move up b2b with the trolls M/Eing them while the Chaos Mage blasts things from behind.
the M/L ram engine is there to crack the tough nuts like ADrac getting her out of that blasted dodge click or throw him back and take out some support or what ever, also atumun provides some back up healing for the shamen if the get rammed or whatever.
the lancer is there to take out M/Led rammers and provide cover for the formations if they get bogged down or need help.
the imp gets in the way and annoys the heck out of people.
so what do you guys think? good? bad? what changes could I make?? LMK.
Looks fine as is, but if you have the figures do this. Make the *** shaman a ** one change the *** Light Lancer for a *** Cenataur Lt. and then upgrade the imp to a *** one.
Hi there Sweetwater,
Here's for you :
------------------------------------------------------------------------------------
*Troll Artillerist -29
**Troll Artillerist -33
*Troll Gunner -33
well borg your army is better (of course :) ). but after a little playing around last night I found out that the CM doen't add much to the army so I took him out and made a few changes, I hope they are better
basicly the same idea as the last army but with a few change. the mancatcher M/L threat can give people problems plus in some cases it can act as a body guard letting the centaur become more of a threat than the charger in the last army. also the harrassment helps a bunch because in the last army I some times had to throw the charger or something in to block LOS, now I have an Imp and and mancatcher to do that.