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Description: This is just a straight forward formation, the Pyre and the Slaver have access to 2 ML units.
Strategy: Firstly roll for command twice, because Taskmaster and Orcslaver both have command, all i need is to have at least 1 command, so that both my slaver and Spirit can get M/Led into nme units. I would use the shaman to heal the Technomancer if i push the technomancers.
I would use the shades to stop nme chargers or bounders untill one of my ram units get free from killing the initiall units it ramed into.
Description: This is the more complicated formation, this allows the Spirit to get a chance to be levitated 3 times and the Slaver only have 1 technomancer for M/L.
Strategy:
Firstly, roll for command, all i need is 1 commander so that i can get 4 actions. i would move my Spirit up 12" then M/L into nme units to deal 1 click, then M/L again into the same units, then use the last technomancer to do that same. Overall my Pyre Spirit will deal 3 damage to a single set of units, so that they will be considerably weak, or i can M/L the Spirit in 3 different areas while ramming serveral different units.
Next turn put the Orc Slaver into B2B contact with all 3 technomancers, I will then chooose to push my Spirit to hit a unit or not.
Next turn Roll for command. All i need is 1 command. If i get it. Push the Orc Slaver to move 8" then M/L with the technomancers and deal 3 damage to many units. Same as above. Therefore all my actions are gone.
Problems with this army:
Only 2 attackers with no range =\. If either Slaver or Spirit get badly wounded that they can do much anymore, i will loose, or if anyone dies then there will be a high chance of me loosing.
Plz rate the Army, and give me comments and suggestions, thanks.
why not bornox instead of slaver. Gives you a little more depth and invulnerablity.
also it seems like it would be good to have someone to enhance.
I would also change a techno to autumn first level (pay for it with the point you save by changing from slaver to bornow.
I am not sure what the shades are for.
It is a pretty good army. Someone that complements an all ram army is athene as her pierce cuts through toughness and she can be yo-yoed by the technos.
i think you have a good army,
let us know how it playtests
mm
Well me selling of my units.. and i was coming up with these armies, i dun have the figs... he he, i was hopeing someone might try this army out, i can only imagine how this army works.
All my descriptions are all theorecticall informations, not practiced, i was also hopeing some good players to try it out.