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i try to make all sorts of armies and have made one of every kind exept mage spawn and shyft so i desided to make a 300 point army containing limited invilability and I want to know what you think of it.
*** Flayed lord
* Flayed lord
*** Phooka
*** Phooka
*** Phooka
*** Phooka
*** Bond maker
* Bond maker
* Horned impaler
Total 275 points
the phooka and Flayed lords make a invisible wall and then force march 10 inchesand the horned impaler bounds in contact withthe phookas (who are also powering up the flayed lords) and show the enemy whos boss!its only 275 so you canput a healer there if you wish. Anyway tell me what you think of it.
TOO many Phooka!:mad: Now I do dance:
......:mad:...
......\|/.....
......./\......
Now I give help. Get Windy Minion and Zomby Baron. get rid of all Phooka and one Bond maker.
Ignore that guy! I like the flayed lords but the Phookas aren't that practical. If your using them for a wall use Crystal protectors which are cheaper and are EL so they can move in a formation thus not requiring a bond maker. You might want to consider adding shadows, they have LI and charge. A good healer is Corrupted Priest*. Good luck with the army.
that's a nice fun army Dragondice, but your average attack value is very low (I don't count Shyft as attackers) you will have trouble hitting figs with 16 defence !
remember : MS (MageSpawn) can only do formation attacks if in base contact with a Shyft AND it must particapate, so for a ranged attack formation the Shyft should have line of sight and be able to hit the target.
A Wind Minion would be handy and so would Shadows like mentioned before, upgrading too a ***horned impaler would be an improvement (IF you can get one) too.
by the way unspoken the entire job of the phookas were to help make an invisible wall and power up the flayed lords and the horned impaler when he bound up into base with them and shotes for mare damage.
Hello there. I appreciate what the army is trying to achieve, and I like that you're using Flayed Lords (who I think have lots of potential). But, basically all you have is ONE Bounder and two ranged attackers (all of which have only average Attack values, 8 or 9). After you shoot, what happens next?
My suggestion is to remove two Phookas and get a better Bounder or a second Bounder. That way, two moving guns get to use the Phookas' enhancement. You can also avoid Pushing the Impaler with this arrangement.
From a fun point of view, though, this army will look pretty cool.:) Just imagine if your Bounder hits. You do what, SIX clicks of damage at least? Wicked.
I remeber reading somebody else commenting on 1 to 10 post know-it-alls....
any way, the phooka is a very good figure: it can be used to great effect with an amazon drac: amazon bounds, bases far side of phooka takes enhanced shot, phooka then moves to block opposing lines of fire. repeat.
also it workes well with ANY ranged formation that you aren't in a hurry to move.
also the red ones can be pretty brutal in groupes.
= 276pts, leaving 24pts for a Crystal Protector if you want.
- should someone use MB on this to nail the DB, it has Dodge
- the DB get 2x ME using MB
- the HHK is your back up protection
- should you choose the CP, then you have your LI healer
(This is all assuming you can get your hands on all of these pieces):D :D :D