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well ... you now have 2 necromancers ...
and once your shyfts are out ... you'll be action starved :( ...
just too many to move ... too little actions ...
i suggest taking out the soul stealer and replace it with a grave robber * for 14 pts. and those skellies are just soo easy to take down .. why dun you give them a hard time and bring stalking skellies ** instead ... and a whole lot of em ...
-----------------------
zombie baron - 82
grave robber * - 14
zombie dog ** - 20
stalking skellie ** - 23 x 8 - 184
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flat 300 ...
all figs move on 1st ... (quickness)
and you can save your much needed actions on necromancy :) lol hehehe
the deadapult army is unfortunately, dead. has been since they errata'd ML. unfortunately iD100o is right on there, flinging them is just throwing points, youd be better off marching them in together... :( sorry dude.
300 pts, I think. ^-^ Didn't use a calculator, so you're trusting my math on that total.
It did rather well, and if I didn't go after a pesky Wyvren with the Mummy Drac, I could of kept playing with what I had and won, although definately just because I had beat his army, not by points.
Pros:
* You never run out of a variety of Skeletons and Zombies. In fact, once 1 of each undead dies, you have 3 very powerful toolboxes that your opponent has to deal with.
* Because your army is mostly fodder, throwing away a few points here or there to knock an opponent out of it's crucial clicks was necessary before the killers waded in... (* Skeletons)
* After a good 150-200 points of figures that you have lost, even your Soul Stealer can deal some damage. ;) This is definately a good capture army.
Cons:
* Ram and Venom will OWN you. Venom moreso, as you can't use a * Skeleton to threaten anyone. In the game I played, I needed to use my dogs more, but that wouldn't have helped too much.
* This army is also slow. An Autumn or a Techno would have helped tremendously once the battle is engaged.
* I also had no solution against Big Bound, period.
Disect and discuss? How can we make this army good? (A swiss-necro army has potential. :))
Hello undeadprince...you might know me as Di@blo from the original mageknight forum
hmm..lets see about the army....like iD100o said I would rather use more Stalking Skeletons and a * Grave Robber...altough I think the stingers are nice they're better as (2 *) 26 PTS fillers...and since you already have a powerfull Venom figure, a good Necromancer AND a powerfull damager with the Mummy drac.
okay here I go again....I don't know if you have the figures...but if you have I would reccomend this as a base army..and with 44 PTS left you can assemble a pretty good army....2 necromancy figures, 4 powerfull skeletons, and a decent healer is what you have here..and among these is a powerfull damager.......hmm..here are some suggestions for the remaining 44 PTS....
44:
1 Wyvern 44
Total = 44
You wanted Venom..well this is a pretty good venom figure and it can easily fit in your army...well...it costs your 44 remaining PTS but hey....you have something to go with the Drac. and to aid the Skele's...
44:
1 Astrus (LvL 3) 44
Total = 44
The army as it is now is quite vurnerable to ram....astrus is a very good healer, with decent range, decent damage, and a good attack rating (certainly for a healer)..and it has Toughness so invulnerable to ram....
Want something to throw with??? why not throw with Detonating zombies and add another Stalker....
44:
2 Ram Warrior * 24
2 Skeleton * 20
Total = 44
well now you have more skele's and you have some ram to throw with....could easily work..altough it's very weak against a heavier ram-gun.....
44:
1 Vine Golem *** 35
1 Armored Skeleton * 9
Total = 44
some anti-swarm, the Vine golem works decent with its 270 degree arc....altough it has only 2 damage...and the Armored skeleton is just a nice addition to the skeletons....
hmm..I like quickness too mutch...well it allows you to do more things..and it gives you a good healer with retaliation....
44:
3 Tomb Skeleton * 30
1 Leech medic *** 14
Total = 44
Just to give them a gard time ramming the Graverobber or Autumn...and it also has another healer in it to aid in healing.....
44:
1 Shadow ** 36
1 Imp *** 8
Total = 44
The Shadow gives some Charge and anti-range defense....
well and tons of things like thosecan be done using 44 PTS...I actually really like the....
44:
2 Ram Warrior * 24
2 Skeleton * 20
Total = 44
....as addition....since you gain 2 skeletons and 2 ram figures with only 44 PTS....
hmm well since I dont know if you could make ANY of these armies lets see what I can do improving yours....
I would remove the * Soul stealer and replace it with a * Grave Robber as iD100o said....after that you have place for 1 * Stinging SKeleton and a *** imp...(21 PTS)
I really like the EGM/Mummy thing..altough its very weak, you get what you want, one of the things why the drac. mummy is so "cheap" is its "low" defense (16) using the EGM you'll get a tough 21 defense with invulnerability....and that with healing backup VS low defense, the ironclads give a little more beatdown to this army....
400:
1 Draconum Mummy 116
1 Gate Lord 130
2 Throttle Worm ** 54
1 Bond Maker * 31 (B2B with Bond Maker)
1 Emerald Glade Mystery 68
Total = 399
ANother high defense army...both a gate lord as a DRac. Mummy with high defense, Two Throttle worms protecting it against *Weenies* and the EGM to provide defense and Healing.....too bad its a point few....Well I needed to post this one....you could easily replace the Worms with a stalking skeleton and 2 14 PT Critters to make it a round number....
I like to use KI swarms with everything...I think this one could work...since the Drac. can be thrown at a enemy that outranges the KI's speed, and the Drac. Ignores and deals venom damage, something the KI couldnt stand too mutch of.....
lol...another bad idea.....another EGM/Mummy combo.....well I've done my best I cant think of something alse at the moment.....oh w8....oh well its another EGM/Drac army....
yeah i know the first four figs were part of a tourney winning army, but it works... the mummy makes good protection for the engine and is capable of taking out figs on its own. add in a healer (EGM???) and whatever other support you feel necessary.
13x stalkings ** skellies ???
well if you go by that ...
there is no way that you can recover if your skellies have been rammed :( ... and when those skellies lost their dodge .. they are easy picking specially if you have no necromancers