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exocet I feel its time for a change. When playing a campain game why mix factions in your armies? Why not keep your factions pure? This month the campain is Orcs vs Knights Immortal, some of us are trying to keep our armies pure. I have a 199 point army that I'm sure will get whooped by an unpure army. They consist of all KI. I am using the following:
Paladin Prince 71
Heavy Lancer 46
Heavy Caviler 35
Imm. Fanatic 27
Faith Healer 20
This may look a little week but I feel they will do some damage and hopefully win a round or two.Most have a cool function or two and Prince and Faith both have healing. The week spot that I see is no range attacks. But my army is pure.
I feel mixing factions in a campain takes away from the story line. I have many cool characters but I am making a stand and trying something new. What do you guys think. Are you tired of the cheesy armies to? I think mix factions are cool in regular games and conquest but I don't like them in campains.
at my local venue there is this gentleman's agreement between the better players to build the armies without the use of multidials and only consisting of the chosen fraction+mage spawn...
i agree, the magespawn thing softens things up considerably,but otherwise it's a very good thing...you can focus on the strengths of your particular faction and try to exploit the possible weaknesses of your enemy faction...tis fun :-)
some people don't follow that,be it that they don't have enough miniatures or be it they do not care enough...their loss, because for the first there could always be a solution,we can always talk about things a lend figures and all...
so go ahead and,if i happen to have more time i will think a little about this army of yours...do you have many KI figures?
I agree 100%. I beleive that tournement armies should accurately reflect the story line. Example: Up until the recent articale about AG & KI joining forces all of my Conquest armies have been 100% single faction Atlantis. Lately I have been introducing a few small KI attachments.
I agree 100%. I beleive that tournement armies should accurately reflect the story line. Example: Up until the recent articale about AG & KI joining forces all of my Conquest armies have been 100% single faction Atlantis. Lately I have been introducing a few small KI attachments.
Funny you should say that....
My WK2 army is going to be either all or mostly Galeshi, and i'm talking the emisarries AND the dervishes. So in a way to honor the BPR/Orc alliance i'm going that route. I don't have the exact numbers in yet, but Hadim WILL be in it at least.
My gaming buddies are gonna flip! "Oh GOD!!! An all Dodge army!!!" *Groan* :D
Hey guys thanks for your support!!! It's good to know there are people with a true love of the game and like to stay true for the story. I'm off to my campain wk2, I will post the results tonight.
The problem is the younger kids without a lot of figures. They can't build a decent pure faction army. I am sure (as sure as you can be when totally guessing) that is the reason Wizkids isn't demanding pure faction armies.
I agree it would be nice. I try to make my armies at least mostly one of the chosen factions. I even try to make it logical for the fiction that goes with the scenario.
PS what sort of a moron sends sailors into the desert - like last months fiction?
Well, sorry to say this, but i disagree 100%. I think the rules right now are good as they are, and allow kids to play in tournements that if they were made pure, wouldn't have a hope to play in. At the tournement i attended at Gamer's Lair last night, (check tournements for a battle report) most of the kids were young and included there one OR or KI figure in it. They make up around 40% of the players there, with the rest being older and having larger collections. Something that takes away 40% of my player base, even if they are total N00bs, i will oppose, just because to make some people feel better, doesn't mean forcing the 30% or so to not play.
Sometimes when your unlucky, you pull alot of bad orcs, and can only field a poor army, when if you put in only a goblin volunteer you would have a good chance of comming away with a prize. So if someone does not have a good enough OR army should they just have no chance of winning at all? Should they just surrender from the start? If your fielding mainly goblin archers and ankahr archers im sorry but no matter how pure your army is, your going to go down to the big meanies at your venue that have huge collections and can afford to play quality armies pure. Just to satisfy your lust for "Pure" armies, should you not give 30% of the players a chance? I fully beleive in giving each little kiddy the same chance to win, as loosing is never any fun, especially when your 8-12 years old.
I've said it once and i'll say it again, i disagree 100%. Flame me if you wish, but im just stating my views.
The flaw with Tsetsuki1 is if the kids have such a poor collection how would they put up a fight against an Amazon Drac, Thanotos Reaper etc., If there collections are so poor how are they to compete with the big rare charaters, war as life is not fair no matter how you look at it. If you want fair for the young kids also limit the point value of characters that way it is "fair". I am not blasting you but my wife had a pure orc army and I had a pure ki and orc army, i ended up playing orc so we had an even amout of orc and ki, it was a lot of fun and who knows maybe we will start a trend. To each their own but I still feel in a story campain I think it is cool to keep it pure to the story. Again its just my opinion.
Both Tsetsuki and Redneck both have good points, though i am more in agreement with redneck. The problem with Tsetsuki's argument is that unless there are alot of kids (and around here there are NONE that young that attend as here in Vegas they have the Yu-Gi-Oh bug) and you have a good group (like me and my buds are) the young ones are gonna get smoked hard unless they a) are actually good (not saying that one has to be a Patton now, cause i'm not :p) with stategy b) have good figs (which also helps with a) and c) are a bit lucky, which always helps since i myself have had ALOT of matches go one way or another for be because of a dice roll or 2.
At least here if that happens the newbie (young or old) we usually do our best to see if they get the fellowship which they do 9 times out of 10.
But back to the issue: I just prefer near pure armies (gotta allow for mercs y'know ;) ) I don't beleive that players should be forced to bring in faction pure armies, but it makes it more challenging and fun and if you get the right army make this way it makes it a better victory for you IMHO since it helps the story (even if you do wind up on the losing side.) Well this is just my views on this.
I'll be posting my WK2 army here as soon as i finalize it.
One of the most compelling reason that I can see for having these campaigns be "pure" faction or 75% faction is that the end result is skewed: the storyline itself.
Yes, the major conflict between the Atlantis Guild and the BPR is decided by ...the Autumn Draconum (fighting for both sides)
The conflict between the Elemental League and the Knights Immortal is decided by...the Autumn Draconum (fighting for both sides)
ad nauseum...
Tetsuki has a valid point about not wanting to exclude anyone from play, but isnt this pandering to the lowest common denominator? I would rather see a mixed and varied campaign environment than a constant battle of the "army of the month" each and every week.