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It's Dungeons, so you get 1 action per warrior with the Hero faction in your army. Since there are no Mage Spawn in the scenario, you don't have to worry at all about activations. You'll always have 1 activation per hero.
Note that the scenario rules don't allow warrior not of the Hero faction, so that's not an issue, either.
In addition, everyone can make a move action and a combat action pending they have 4 speed points left over.
In addition, in normal dungeons, when a hero faction character dies, you still retain that extra activation to move Magespawn, but I don't believe that will matter in this scenario.