You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Looking over the last couple of weeks worth of threads, I have decided put together a consolidated list of all of the Uprising complaints.
Let's see how many I remember.
1) Uprising figures are overpriced point-wise.
2) Uprising has too many figures with _______ (special ability)
3) ______ (faction) is not well represented.
4) No uniques, only hero-uniques.
5) Too many similiar figures
6) ______ (figure) is just like a _____ (figure from another expansion)
7) ______ (figure) is just like a _____ (figure from Uprising)
8) _______ (figure) is useless. No one will play it.
9) Power creep continues
10) Shield Golem is too powerful and is going to mess up the game.
11) Too few "tournament worthy" figures.
12) _____ (figure) has too many different SAs.
13) Not enough powerful figures.
Did I miss anything ?
I see people with Top 10 and Bottom 5 lists and I see some of the same figures on them. (I think that is a good thing) Some that I would consider useful, others consider junk.
I'm an orc fan. This is a release for me. I'm excited about the figures from this set. I can also see that, in the right circumstances, a good many of these figures will be used. Whether in Conquest or in Campaign Scenarios, we will see a good number of the figures from this set used.
Many new players don't have the collections that many of us have, nor do they have access to the older releases. A figure that is similiar to a non-rereleased Lancer figure is great for them.
Look at some other collectable games. Many of their releases contain "filler". Cards (or whatever) that will never see the light of day in a "serious" game (oxymoron). The artwork might be great, but they are useless. Unless you are looking to play with a theme.
I even saw someone complain about the Aquatic SA figures from this set. They basically said that no one around them uses water, so aquatic, was useless. What a surprise it would be to show up at his game night with some deep water, aquatic figures with range and lay some smack down on him ! Surprise your opponents ! Try something different ! No one uses Magic Confusion at your venue. Use it ! Try the Xandressian Divers ! Freeze your opponents ! The campaigns are for playing and having fun and trying new things.
One thing you have to realize is that many of the comments people have made towards Uprising is it's usefulness in a COMPETITIVE scene. You yourself asked "or are you playing just to win" I think in a competitive scene you are playing to win. Mostly so you don't have to shell out $10-$70 for black dirge or skyros or whoever. So I think for you to criticize peoples' feeling about the set's usefulness in a competitive scene by actling like they can't play just to win is somewhat absurd.
Also, you said a serious game is an oxymoron. all I will say to that is to look at any professional sport. While I understand that it is somewhat different, a game is a competition, and some people take ANY competition very seriously, especially when they are out to see who is the best.
Many people have said that in friendly or fun games, many of the pieces are useful, and those who live in an area where no one plays aquatic should find those figures useless, because they're useless to them. If they don't want to learn how to play an aquatic army, they shouldn't be taken down a notch for it.
You make it sound like people can't have a negative opinion towards something. And granted, while they should probably give it a chance, many people are able to determine playability of a figure by looking at it's stats, because when you play the game long enough, it comes naturally. Not only that, but many people who have rated the figures have tried them out in different formats to see how well they work.
If this sounds preachy, it's only because your origional post did as well.
Machado, there is one glaringly obvious problem with your figure, too small range. if you have to bound around terrain, you might need a few more inches to hit your target on the first turn.
also, damge should have pierce and attack should have venom. and it NEEDS to have 3 arrows. it's the only way to keep it fair.
sounds like a good 30 point figure to me
I think ppl take this game WAY to seriously and forget that it is in fact a GAME, a game played for little plastic pieces that in 20 years are going to be worth diddly squat while they paid 40+ dollars for an LE that they later complained about being useless in competative play. I don't mind ppl playing to win but it starts to get ridiculous when the lunatics take over the asylum, ppl complained about the AD being to powerful so they choke the next set full of bounders that can fight back and ppl start to complain that everything is too expensive despite the fact that if it was cheaper they would still be complaning that the figs are unfair because their so cheap.
i agree with savage. it's a lose-lose situation for wizkids. if a figure is "playable" in a competitive game, then people will whine about how it's broken, becuase right now many figures that are actually playable get whined about
If there are better options for peoples' armies, then the figures get whined about because they are over-costed or worthless.
The real problem is that people need someone to blame because they can't always win, and the easiest target is the company that makes the game.
it's either "I lose because other people have figures that are too powerful" or "I lose because WK makes worthless figures" it's not worded like that, because no one ever wants to admit that the real reason they complain is because they want a way to win all the time that other people can't use. If other people can use it and win, too, then it's "broken" if it doesn't work so well, it's "useless". Besides, most of these figures haven't had enough time to see the amount of competitive play it takes to decide it's playability.
But I will say this, savage, the reason people play games it to try to win. for the most part, people don't play games if they have no chance of winning. You might not win all the time, and you can have fun, it's always better to have fun. I have fun win or lose, but just because it's a game doesn't mean people can't take it seriously. basketball is a game, football is a game, baseball is a game, but look at how seriously winning is taken in those GAMES. if you don't win enough times, you're out. I understand that it's not exactly the same, but I think in competitive play, it is similar because you're playing for a prize. fun games are like pick-up games, no prize, just social. When it comes to competitive play, you can have fun, but for the most part, people are there to win. That doesn't mean they don't have fun, it just means their purpose is to win. otherwise people wouldn't pay the $ to enter, you could play for free with some friends if it was just for fun, why pay $?
I believe the complaints (mine included) mostly come from the fact that Uprising offers almost nothing special for seven bucks a pack. Most of its competitive gimmicks involve Orc-mania, Forest Nymphs, and Shield Golems. Most of its casual gimmicks involve the heros and the great molds (for D&D or theme armies, for example) and paint jobs of the set. Neither, to most, should add up to about $1.75 a random figure. It's a complex equation of fun/competition factor versus the dollar spent on the product. (Compare that to, say, Sinister, which had chances on $2,000 apiece Horsemen, ultra-cheap figures like Woodland Sniper and Troll Gunner, and had great molds, mostly with the Solonavi. It also introduced a new faction. And Sinister was cheaper when it came out, I think $6 a pack.)
And in this economy, the entertainment dollar is harder to come by, so those dollars I spend on my amusement have to really, really count.
Also, not many figures, good or bad, are necessary to be competitive. Many 200-point MK games (which WK often sponsors) utilize only 4-6 figures, on average. Compare that to Magic, which requires about 32-36 certain symbiotic, competitive (non-land) cards in a deck plus fifteen in the sideboard. That adds up costs to play and creates larger discussions on what's good and what's not. Furthermore, Magic's Standard format requires players to buy cards from each set to stay competitive, as each set from the past two years is "phased out" to make more room in the competition (not to mention Wizards of the Coast's wallets).
But it coes beyond collectibility. I mean, for the cost of two boosters of any MK product, I could grab a Monopoly board game instead, for example. Or, for the cost of three, grab a D&D sourcebook. And add that to the fact that I have enough competitve figures already and MK's "decline" (the past three tournaments at my venue were canceled because no one came), and you'll end up complaining naturally.
You see, it's mostly from an economic standpoint, not just the figure mix of Uprising per se.