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This army is ideal to bring down big figures like strkiers! 1 keep safe techun with hindering terrain and the crystal protector, while I move the wind minion all over the field, if facing big bound armys, I use shockwave, to force him to near his healer and then take him with techun, otherwise, I just kill hersers with the wind minion, while he either goes to techun or to the minion. By having to threads to my opponent, It's imposible to take your hevy hitter to both attackers, so he will have to go either for minion or techun. Both of them will fly away. ANd the non-attacked one will kill healers and herrasers.
1st army is good cuz of windy (well c'mon what army doesn't work with him)
2nd army is nice but maybe ther's a betta healer to have in there
and if u could get ur hands on the L.E black dirge it would be perfect
or also instead of the heavy lancer u could put in a dwarven rotary fuser incase u come across a swarm so he be good for attack but defence would b a bit betta
Army one has a problem with not being 200 pts. since your 2 big attackers have 10 and 12" range you will have to engage first versus bounders. This could be trouble.
Army 2 looks a lot more solid. I would keep the hvy Lancer* over black dirge. You already have one LI guy, and mounted chargers are really amazing. They can take a beating and still break away and make it to the healer, and they can deal shake off to deal with fragile LI or defend figures.