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Battle Armor is not optional. Does Battle Armor work against you when using Magic Healing or is it considered a modifier and therefore ignored? Also, is a figure with Stealth able to be healed by Magic Healing if he is in Hindering Terrain or LOF passes through Hindering? Please LMK...Thanks...Mike
I'm positive that battle armor dosn't block healing. I'm pretty sure that you can heal a person with stealth in hindering terrain. I think healing ignores all abilities.
I always understood that if you turn off Stealth or Limited Invisibility to heal or magic heal, it stays off until the start of your next turn. Meaning, opponents can now make a range attack against you. But I think people tend to overlook this scenario.
No, the SA stays off until the beginning of the next turn: if you turn off Stealth this turn to attempt a MH, it automatically comes back on at the beginning of your opponent's turn. A turn is one player's set of actions, not a cycle of all players.
Battle Armor provides a +2 modifier and so would be ignored. Even though the ability itself is not, per se. The same applies to the penalty for firing through hindering terrain.
Stealth needs to be turned off, if you wish to benefit from Magic Healing. Like all optional abilities, everything comes back on at the end of the current turn.
Check that rulebook, folks. :)
And "Official" answers are given by "Official" people over on the Wizkid's forum. ;)
Question:
When I make a ranged attack with a Hierophant, while he still has flame lightning, can I target two warriors and still get the effects of flame lightning?
I recommend asking unrelated questions like this in a different thread to make it easier for everyone to keep track of.
The answer to your question though, is yes. You can target two different figures using Flame Lightning and not only they, but every figure adjacent to them is subject to F/L damage. In fact, if the two target figures are adjacent, (and the attack actually hits) then they may take not only the direct attack damage, but also the "splash damage" from the attack on the other figure. Figures adjacent to both of them will also take two clicks of "splash" damage (assuming that you roll high enough to get them too).
Remember that for Flame Lightning, you roll two dice for your attack and compare the number that you rolled (plus the attack value of your Hierophant) with the defense values of the two targets and of every figure adjacent to either of them. Whether any particular figure is damaged by the attack is independent of whether any other figure (e.g., the targets) is damaged. For any figure, add up the damage (direct + splash) and then reduce for toughness (or invulnerability). The Hierophant has Magic Immunity, so his attacks cannot benefit from Magic Enhancement, which means you don't have to add damage for that. If you were using a different figure that could target multiple opposing figures with F/L, then you would add enhancement damage (1 for each enhancer) at the end.
1. Yes, you can. Any Mageknight figures can be used to play Mageknight, and there's no general restriction against combining different expansions in the same army. Why does that sound stupid?
2. You will get more visibility if you start a NEW THREAD when you have a new question unrelated to the existing one.;)
Seems like this thread is turning into one for newbies to ask questions. Like mentioned by others posting a new thread with your personal question will be much more quickly answers and does not confuse players about original answer of the thread.
Also necrodog already answered the question so I'll just say its correct.