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I think that mk 2.0 will make the game better exept for on thing I don't really like. the damage for range is printed on the dial and never changes, I think that it should stay as it was before. damages change as you take battle damage yourself.
A lot of the ranged units back in Rebellion never changed damage anyway, for example Boomers and Fusers. Depending on the weapon, it may or may not make sense for damage to change.
I have a feeling that the Range Damage will be relatively specialised. For figs without it (old figs) being used for ranged attacks I think that the damage value on the dial will be used.
Would have to click through a bunch of figs to see how ‘realistic’ this would be, but if a lot of figs keep their value after lots of clicks then they will kind of mimic the ‘hard coded’ value anyway. While still giving WK flexibility in designing new, specialist, range figs. (High range attack damage till they die, but very weak in melee after being hit.)
Eh, I think I'll like the fact that ranged damage never changes. I just want to know how they will incorporate the old figures into the new rules.
And hey Baldy I... why don't you let the kiddo on once in awhile? Stop hogging the computer so much just because you're ready to get back in the game now... :p
*Shrug* It would seem that way Frenzy. However, I think that will just make old range figures more powerful than the new ones. Sure, they have the disadvantage of having their ranged damage drop after awhile, but for the first few slots, they'd be killer compared to the new figures. You have to consider the fact that they're point cost is going to be lower than similar figures because of it as well... Take ***Gunners for example. 24 points, 10 attack, 3 damage. Stats drop fairly quickly, but I'm guessing it would be a heck of a lot cheaper than a similar figure with continuous 3 damage... Then again, I could be wrong, so who knows. ;)