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Here is the army:
Solonavi Striker-112
***Fell Reaper-43
***Gyre Falcon-39
**War Krugg-39
**Shade-16
**Imp-7
Astrus lvl.3-44
After it got approved by the Lions, I thought I might put it in the open. What you is basically harass with the Fell, using shake-off to harass other mounts or get the healing off healers. The Striker, Falcon, and Krugg are a team, keeping eachother in surge distance. If the need arises, the krugg can go with the Fell to utilize ram to its fullest. The imp sits on the objective token near my Starting Area, while the Shade harasses. Astrus heals, and daoesn't really need any guarding.
Here's a run down on the Figs. in detail:
Striker: Big gun. Surges with the Krugg and/or Gyre, then pushes to break. that leaves me about 15" away from something. After I rest, shoot once or twice, and then go for healing (6 speed is horrid).
Fell Reaper: Harasses. Smacks a pushed fig. for 4, does shake-off, or ties p stuff from 28" away.
War Krugg: Supports to Striker. When he's not surging, he's raming the heck out of people.
Falcon: If he's not supporting the Striker, he's utilizing sweep. This sucker can break up formations, or force them to split up. PA at the end is a nice suprise.
Imp: Sits on the token at home.
Shade: Harasses/ties up.
Astrus: I think in 2.0 the best healers will have easy break, with Fells flying around and their shake-off. Astrus not only sports flight, but toughness as well, so he's immune to auto damage/shake-off. He stays near the battle so he can heal the Striker out of bound if need be.
In the games I played, this army has performed very well, usually claiming all 3 objectives. I played against this:
Mt. King
Vamp. Drac.
***Gyre
*Corrupted Priest
*CP
*Imp
I played 3 games against it, but lost 1 because the Vamp. Drac. successfully necroed the King.