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Well, I'm a bit pusher for anti-range melee stuff, so I built accordingly, here it is:
Zombie Baron-82
Vamp. Draconum-87
Vija of Vladd lvl. 5-60
Darq the Corrupt lvl. 4-87
Marrow-28
2x***Crystal Protector-17 each
**Warrior Sprite-22
400 points exactly.
The strategy is this: Surround Darq completely with everyone else, and move it up, tank style. Have Zombie Baron be the fore-runner to take down so stuff well I close in for melee range, and once I'm there, fly out with Sprite, Draconum, and Darq.
This armies very, very fast in for 400 points, only take two actions(because of quickness) to move the whole thing, but once I get into combat, I use all actions to attack, then heal, then attack.
Darq's immune to magic, so I don't have to worry about magic blast, and everyone else is Invisible, so no bound will get to me. I know a couple of rammers will really hurt me, as well as some chargers, but I think Darq is good for dealing with these because of his flight, and I always have the option of necromancy with Marrow and the Zombie Baron.
Sorry, missed the orc requirement this week, but this would obviously be for the orc army(considering total lack of chariot), and I'll just end up putting the orc with LI in the army and probably downgrade the CP's and switch out the warrior sprite.
KI? It's orcs vs. elemental, you were probably thinking KI because everyone's afraid to play anything else for chariots.
I would expect that in a competitive environment you will run into the KI charger chariot. If it has a solid fighter in the back it will be very tough to tackle with your all LI troops. I would lessen the LI and add in some stuff to deal with the Chariot. Plus chariots are very difficult to pin down and damage with standard melee figs. You need bound, charge or manuverable range to really get hits on it.