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This can be very effective, but i don't know if the Mage Spawn count as faction or not, so for me its a single faction..... In this army the troll march through the field shooting in everything, you have F/L if you need, the krugg go after the LI's and high defence pieces, the Elven stay close but not in contact to the trolls if you need to heal them and the warpath provides bodyguarding to your healer and formation!!!!!!!!!
I move all the Bloodsuckers in formation, with the Corrupted Priest to provide Defend and Healing. The basic tactic is to send in so many threats at once that your opponent can't deal with them all. When he's knee deep in Bloodsuckers and trying to cope with Weapon Mastery, Venom, and Defend, that's when the Sneak Attack arrives.
It's all about timing really...
Sadly with the Flight rules in 2.0, this army is history...
Atlantis Guild
# Figure Name Cost Formation Number
2x Blade Golem 36 1
2x Altem Guardsman 37 2
2x Utem Guardsman 14 3
2x Utem Guardsman 13 4
---
200
This army is a great atlantian army that i have been playing since the begenning of MK and it still wins in tournaments today. I dont know how well it works in the 2.0 environment, (mainly because i refuse to play 2.0 because it turns mageknight into heroclix, which is an overpowered unbalanced game to the extreme), but the main stragety is to put one of each figure into two different formations, with the formation like this
4 2 OR 4
1 3 1 2
3
or a combo of the two, depending on the situation, but if you have good stragety then this is one of the army's to play.
No matter what the point cost i almost always play some shade of this army.