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The Hammerskauld and Axe-Knight protect the flanks while Jarl and Boomers shoot things. The Medics follow behind for the needed healings. The Ram uhh... rams stuff.
Formation 2: Thank you very much Mr. Roboto
Dwarven Stomper
***Steam Golem
2x**Steam Golem
*Steam Golem
*Leach Medic
This formation destroys things and soaks up damage. The medic somehow fixes a golem with leeches.
The Heavy Hitters
Heavy Dwarven Steam Behemoth
Heavy Cannon
2x Heavy Mortar
This is the backbone. A fun thing to do is target figures behind the LI wall and damage the LI figures with explosive damage.
Points: 2,000
Strategy:
A game usually begins with me long range attacking the enemy titan/s. Then I move the large mass of figs up in a strong formation. If there is an LI wall in front of me, I usually ram it with my tank. My roboto formation acts as an escort for the artillery. My goal is to put the artillery on a hill, or in an area where I can shell bottle necked areas.
What size battle field??
why 2000 points ? 1600 points 3200 pts these are useful unit sizes 5000 and 6000 points are pluses for campaign
But the main thing is your force is slow tactically and slow stradgetically further i dont beleive you have tried healing a steam golem in battle you must be very good with your die rolls
because percentages are against you I recommend a mystic Dracromun for this purpose as i have had done so with good effect
why do you have a 12" rammer moving at six speed in the formation.
also, why are you usising the steam behemoth at all, its only got a ten attack, also, the cannon and mortar, thier so expensive when the stonethrowers are better and cheaper, plus thier orcs, that makes them the best.
Keep the Steam behemoth. It works well against the evil orcish hordes that plague the fields in conquest.
Watch out for a hill giant. I see nothing in the army that can even hurt it besides maybe a cannon or mortar. Drop one of the artillary titans and replace it with a hill giant. Hill giant/tank combination is deadly.