You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Well, since 2.0 is hot on our heels, I figured I might as well slap together some 2.0 armies using my old 1.0 figures. Me and Vulture played a few games of 2.0 today, and I learned a few tricks, and came up with these puppies. Enjoy:
Orc Smash and Slash 2.0:
Smash:
Boronx LE 54
Taskmaster U 32
Tribal Brute *** 31
Half-troll Hacker ** 26
Flea LE 5
Now, what I noticed is that Orcs don't really take kindly to Surging until latter in their dials. So if I was to play Orcs in this new excessively violent environment, I would need to play the pushing and defense game very well. So right off the bat I stuck in some Orc Sentries to both reduce my opponent's Surging prowess, and to defend certain objectives. These guys will stop the surge of anything (particularly those nasty Tormented Souls, but I'll get into that latter), and do decent enough damage with a decent AV.
Now I also needed to bring something that can fight on it's own right, so we have my "Bash" formation. I find Boronx to be one of THE best Orcs in this new version do entirely to his Invulnerability. As of the moment, Invulnerability: "Reduce by 2 any damage dealt to this warrior" this does NOT say anything about not reducing push-damage like Toughness says, and under current understanding he NEVER takes damage from:
In short, Boronx is a 7 inch surging, 10 AV, 4 Damage, ramming GOD. So I stuck him in the formation with the other dudes. On a side note, you should also know that all fighting capable figures in that formation have two slots of Berserk (one really good one followed by a not so good one) so that when they are Command-healed by the Taskmaster, they get to come in pissed.
As for the Goblins, they Double-time into pissedness, swarm, and make it easier for Boronx to hit stuff (the three of them help Boronx Gang-up on enemy figures, possible +3 AV).
As for Domains, I would probably use the one that limits ranged combat or something like that.
Now if you thought Boronx was insane, the Tormented Soul is an even cheaper, 8 inch Surging, 12 AV, 4 Damage GOD. I can easily see these guys being abused, and becoming the new cheese (especially since Scale Magi can Summon them with ease). Besides the very Cheesy Souls, I also sport some of the coolest surgers in the game, the Ram-Surging ones. If I am not fighting an army loaded down with Damage Reduce or high Def, Minotaur Warriors will definitely tear apart enemy formations three times their size, and with the Symbiote backing them up, it is no contest whatsoever. As for the Swooping invader, he's the cheapest flying (flying lets him run away easier) Shyft in the game, and I really didn't need a Soul Stealer.
Oh yeah, the Blasted Lands Domain card is very good with this army since all the figures either have Toughness or Invulnerability (except for the Magus, but I want him in Summon anyway, and the Invader, who I could care less about) and the instant click of damage at the start of the game will do wonders against certain one click wonders that could present a problem. *cough*Amazon Draconum*cough*
Riders of the Crusade
The Riders:
Uhlrick Charger U 118
Fell Reaper *** 43
Nightmare Reaper *** 42
By far my smallest, and must un-cheesy army, I think I would have the most fun with this one. Now non of the mounteds can move in formation, but they stick close together anyway. My Charger plays the lead attacker, and generally beats the snot out of things. The Nightmare is his wing-man, and gives me s deadly one-two punch, and the Fell is my deep-striking charge/harraser/speed since his 14 speed will get him most anywhere.
My Flesh Golems I think are the most interesting bit of the army though. Their roll is to sit on whatever two objectives they can, and just sit their either controlling or contesting them. All they have to do is keep up their Regeneration rolls, and I can keep them there almost indefinitely (4 clicks of Regen is hard to get past in one turn). Astrus just heals the troops when they get too damaged, or shoots things when he isn't healing.
I would definitely used Blasted Lands for this army. The Flesh Golems shake-off the damage with easy, and Astrus can just heal the Charger on the first turn while his buddies move ahead.
So those are my three armies. Any opinions, suggestions, pats on the back, kudos, love, or hate from you is appreciated. I would like to hear what you all think of these armies. If I get a chance, I'll play them latter this week and see how they go, and tell you all about it.
Have a great weekend... oh wait... it's already Saturday... whoops...
If you surge, you take a click of pushing before the attack, but after the move. So Tormented Souls would die even before they attack. That means no double timing, and no surging for them.
You are correct about the Invulnerability thing, however, this will surely be shortly erratad.
I've made an army as well, using blade golems and sweeping heroes like Dagon and Lord Oren... I tried it out and it was really fun :D .... managed to take out a Pyre spirit and Am Drac and yes.. this was in 2.O format.....
those heroes have it made for 2.O .. talk about dial consistency :D
haven't had the liberty to try out domains yet though....
Cheers on the Flesh Golem idea! I used to use these figures a lot when I was new to the game, just because I liked them, but found less use for them as I became good at the game. I will definitely be using some *** Flesh Golems as Objective Contestors in tournaments.
A couple things wrong Vapor:
1. Nothing can stop the "push" click given by surge. The rules even say "it cannot be reduced in any way; even by special abilities".
2. As already noted, Tormented souls die before they can surge.
Aside from that, they're pretty good.
Hey thanks SolonaviRule. Glad that was cleared up. I just looked through the SA card with an analytical eye, and figured pushing would be the same as before so didn't bother to check it's new wording.
In that case, drop the *** Tormented souls from my armies, and replace them with *** Werewolves. These guys can surge 8 and attack with a 12 AV with 3 Damage. They also can get Summoned by teh Magus.