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Rain and Mud - Weather (precipitation) - Cuts printed speeds down to 8 (allows my mounteds to doubl-time 14 still) and prevents Surgeing.
Magestone Storm - Weather - Murders formations (if I'm lucky, or my opponent isn't), and since I don't sport any formations... Woopie. And after I get into base contact, I might even start doing incedental damage to my opponent (come on 1s!).
Blasted Lands - Terrain - Causes an automatic point of damage to every figure deployed. This effect bounces of my toughness figs, the Golems could easily handle the damage, and Charger can just get healed, but this will hurt one-click wonders like the Amazon Draconum.
Darkness - Terrain - Cuts down ranged attacks, causeing soarers to come down and fight me.
Terrain:
Blocking Walls and Hedgerows
Right so the mechanics of this army are pretty simple. The three mounteds make up an excellent offense. Charger leads the attacks, and has great staying power, the Nightmare gives him charging back-up, and the Fell offers harrasment and fast, surgeing, deepstrike ability. All these guys can move 14 inches (double-timing), and sport either toughness or a good defense.
The Flesh Golems sit on objectives and just regerate whenever they are damaged. These guys live 8 clicks, and 4 of those clicks sport regeration, meaning my opponent must spend on average (assuming 3 damage as the average) 3 subsiquent actions to kill one. That means my riders get a free turn to go kill things/avenge the Flesh Golem since my opponent spent his three actions just killing the stupid golems. If my opponent doesn't kill a flesh golem in one turn, then the golem gets to regenerate away and cause my opponent to spend atleast 1 more action (2 if I'm lucky and get a full regenerate roll) to kill the dang thing again. Finally, I have Astrus to heal anything that needs it (especially the Golems) and give ranged support.
i personally love the rain and mud domain, however it has little synergy with the *** fell reaper, which i would suggest dropping for another ***nightmare reaper who you can use to make it a formation. this wouldnt work with magestone storm, but it would free up actions (of course you would have enough actions to deploy them all as loners and you could use magestone storm) over all, its a very nice looking army, good job man
Well even with the the hit on the Fells speed with that one domain, I can't use the same domain each round. I think keeping the Fell gives me an edge if a hindering Domain is played, and I need the flight to stay mobile. Originally I did have another Nightmare, but I think the Fell would just offer something to the army that I didn't have before. I will probably play around with both versions and see which is better latter.
Well the Flesh Golems aren't exactly in formation with Astrus. I just forgot to put the "Loners" title above that group. Non of the figures actually move in formation since in two turns I could move all of them without pushing or formations, so I think I'll be fine.
I guess my army is perfect then, nobody thinks otherwise:D!