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I tweaked my first 2.0 team and managed with this.
Anunub 77
2x ** Steam Mauler 142
2x Khamsin Artellerist 56
*** Crystal protector 17
*** Imp 8
total 300
Anunub the healer of the Golems, can shoot with MB andStormfire from 12" with 12 atk. He can alsogive me some free moves with command.
The Maulers are the big melee brutes. With Crushing Blow they can ignore all SA concerning DEF. They can surge without losing too much.
Khamsin Artellerist are the 2.0 Boomers of the set. They stay back andshoot anyone near any objectives besides my warriors.
The CP is the LI for Anunub and the healer.Since he is the center piece of my harmy and the healer of my golems I need him to be healthy at all cost.
Imp just flies to the objectives and harrass any big uniques.
If my math is correct, as well as my memory, I'd say downgrade one of the Artellerists to a ***Khamsin Shocktrooper, and then you can upgrade your imp to a *Crystal Protector, and make it a much more all-around useful figure.
Otherwise I like it, lots of troops seems like a good thing in 2.0, ya gotta hold those objectives after all.
You need 8 more points to use the Northlander subfaction ability. This ability is just too good for not adding a small Northlander to your army to make up for the missing points.
The problem is that there is no Northlanders that is cheap. Mostly all of them are around 300 points and that'stoomuch in this army.Also I just have 2 domains so I can't use the full potentiel of the North Landers ability. Unless I don't play Anunub and play this army.
2x** Steam Mauler 142
* Steam Mauler 61
2x ** Khamsin Artellerists 56
*** Steam Knight 67
*** Dwarven Mechanic 36
*** Imp 8
No need for any healing in this army since the main guys are golems so I just need the mechanic.
* Steam Mauler is the bombader using formations with the Khamsins to attack the enemy holding objectives. The ** Maulersgoes down and dirty to bash anybody holding objectives.
The problem is that there is no Northlanders that is cheap. Mostly all of them are around 300 points and that'stoomuch in this army.Also I just have 2 domains so I can't use the full potentiel of the North Landers ability. Unless I don't play Anunub and play this army.
2x** Steam Mauler 142
* Steam Mauler 61
2x ** Khamsin Artellerists 56
*** Steam Knight 67
*** Dwarven Mechanic 36
*** Imp 8
No need for any healing in this army since the main guys are golems so I just need the mechanic.
* Steam Mauler is the bombader using formations with the Khamsins to attack the enemy holding objectives. The ** Maulers goes down and dirty to bash anybody holding objectives.
For domains I dunno what to use yet since I don't have much but when I get a decent number i'llprobably use things that can't hit my rangers since they play a major in this team.