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I say beginners, because I am doing a good job of not buying too much product. I am buying steadily, and supporting my local stores and Wizkids, but no so much that I feel I have lots and lots of "extra" figures.
Okay, editorial rant over, check out my army:
Loners:
Kiernan Starsdawn w/ Silvercloud
* Rock Gryphon
* High Elven Warrior
* War Priestess
Formation:
2x ** Master Archers
1x High Elven Archer (cant remember his rank)
300 points.
So this is a fun little ranged attack army, with a little hit and run in the form of the Gryphon. I will hang back at my objective token, and pelt the center objective with my archers. The High elven warrior will travel around with Kiernan, supplying some support and bodyguarding. I imagine that the War Priestess is going to be very busy! When I get more Elven Lords, I hope to make a formation of archers and one of warriors.
This army is also a beginners, because I am not utilizing my subfaction abilities to the optimum. Watch this space for the devlopment of this army over time! :)
However, my only complaint about the army is the fact that the relic relies on having taken advantadge of the promos, not on the luck of boosters like most beginners do. However, if they have silvercloud I'd say go for it.
If they don't have one, I'd suggest swaping out the relic for a * apprentice conjurer to add a wee bit of magical support. That, and she can help with ranged combat.
If that's not your cup of tea, then (once again, instead of the relic) upgrade the busy healer to a *** one and add a ** High Elven Warrior to give the range formation a melee man, or to allow him, the priestess, and the other Warrior to move as a formation. This army is only 299 points.
A third varient would be to drop the relic, and add a * High Eleven Archer. This will give your ranged formation that extra "oomph."
I really do like the idea of your army, though, RobRob. I think we need to see more beginner armies and tactics =)
oh, ha ha...I am glad that I can help, but I guess I was giving my army a rank of "beginner", and not thinking of a beginner's point of view in terms of availability and process.
Since we are all "beginners" again with tupelo, your idea makes sense to start looking at army building and atctics from square one...
how could this army be made more tournament worthy? I would like to make this (once I get more than a starter of 2.0) and would most likely take it to a tournament (If I can ever go to one)
Please help
Cheers
Originally posted by AltemmJor how could this army be made more tournament worthy? I would like to make this (once I get more than a starter of 2.0) and would most likely take it to a tournament (If I can ever go to one)
Please help
Cheers
Actually, the orignal army Rob posted or any of it's varients I did are fairly good tournament armies. It has all the basic elements: A big center piece, a healer, a few harassers, and a formation.
Just grab yourself a few range friendly and speed unfriendly domain and you're good =)
Reccomended (in order): Open Terrain, Clear Skies, Downpour, Rain and Mud
Sorta OK: Blasted Lands (clears the field of terrain, but everyone takes damage), Mountain Pass (stops dt and surge, and REALLY gets horseshoe movement types)
One thing to remember about this force is the hit and run aspects of it. I think that the Elven Lords have a good chance of late game objective claiming.
If I were mixing 1.0 and 2.0, I might downgrade the War Priestess to a couple of Faith Healers, or even someone with ranged healing to help the cause. Then Kiernan and your Gryphon can jump around the board, and have more options to be healed.
You healers will be your big targets, so having more than one will help alot.
Domains: Darkness (vs. big range)
Rain and Mud (vs Surgers)
Terrain: use big pieces of Deep Water; place them towards the center of the board 3" apart (if you can). Move the Quarterstaff Warriors to block the opening and surround the archers. Guard the archer's rear with the Cloud Warriors and charger. (This is more of an attempt to use Arcing Fire than anything else.)
And don't ask why I'm using the charger because I refuse to give up KI mounteds (even with the low movement).
I think I need a healer so I can push the archers.
I also considered using the Amazon Huntress (Nimble).
I just dont think that the Elven Lords / KI are the "go to" pieces for a close combat army. The Orc Khans do that so much better! For me, the Elves are a hit and run army, all under the cover of Percision arrow strikes and Arcing fire. My dream would be
2x Rock Gryphons
3 archers
healer
some wacky unique and relic
This way, the Wacky Unique or Healer can camp out on the near objective, while the Rock Gryphons and archers punch away at the center objective, then right at the end, grab or contest the objectives for the win!
Keirin awoke the next morning holding an orc bow, in the midst of a Broken Tusk raid lol.
Seriously, Keirin with Heart Seeker is awesome (not as good as Khan Rava, but...) 13 attack and 20 defense... The Orcs make sure the opponent can't take advantage of the no CC on Keirin.
I know it's far from single faction, but hey? What messes with your opponent's head more than seeing an Elf in the middle of your Orc formation? lol
Hee hee! You roxor! When I first started 2.0, I had Kiernan holding the enchanted fuser rifle (i know, redundant abilities, but still cool) running with his dwarfy friends....I figured who else would have "enchanted" the rifle but the elves?
don't knock elves in close combat, and with the awesome power of Gang-up don't forget Elf-at-Arms and Elven Recruits, until people really try Gang-Up you don't realize just how powerful it is...I for one thought it not much better than CC formation (except that you no longer need to be same faction) but it is WAY WAY WAY better!! Orcs do it better of course, hehehe
Hiya! Well, I finally got a few more packs, and started looking at utilizing the Elven Lord's subfaction abilities. With Kiernan Starsdawn at the helm, I went with the Temple Masters "defend" ability, and here's what I came up with:
Formation:
Kiernan Starsdawn with Silvercloud
2x ** High Elven Archers
War Priesstess
Nice! The whole crew is working towards helping each other out. Kiernan sits in between the archers, making the formation and giving everyone an 18 defense. The War Priestess sits behind Kiernan, and touches another Archer. Her mighty arc lets her touch these two, and leave room for "docking" another figure.
Loners:
Zeph Wyndfenner
*** Cloud Warrior
Well, these guys are just cool. I thought that I could Bound Kiernan up, then pull him back on the following turn with Zeph's Leadership.
This crew is exactly 300 points! Yay! I have many Domains, and I may use the Fen Swamp, to slow everybody down, and give me more chances to use my ranged attacks.
Originally posted by AltemmJor yeah, say Im a little strapped for cash (which I am), ho would I go about replacing Zeph Wyndfenner?
a * and ** High Elven Warrior will take up all but one of those 38 points of his. Additionally, that will allow you a bit more action economy so you're not always pusing each round.