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The idea is to soften opponents with Khan Rava and then proceed to swarm with the Orc Marauders led by UbKhan***. The Blood Shaman throws Hex and heals if necessary. The Goblin Volunteer screen is to keep Rava from being tied up so that Rava can continue firing once the swarm has engaged.
With 3 Major lone threats (Rava, Ub Khan***, Blood Shaman) it helps counter BOL. Rava usually gets to Kaboom before it detonates.
I like the army. Orc swarms are very strong now with the advent of Reckless and Gang-up, and with Rava hoseing your opponent before B2B, you'll have an easier time.
Now of course you'll have to protect Rava, and hope no ranged limiting domains are played in more then one round or so. There really is nothiung I could add to make your army better. I would probably play that if I had Rava.
Couple things...first of all...I just added up the points you have up there and it totals 332 NOT 300. Also 80 pts is 4 marauders not 3 and 3 *marauders is 36 not 48...unless you meant 3 ** marauders which would be 48?
Personally, I'd use harkas over marauders, the crushing blow and extra click of damage is more than worth the 5 point price difference. Additionally I do not think that both the gobbos and the * marauders are needed since both serve the same purpose, harasment and objective takers.
Watch out for domains like stormgale...not only will they cripple rava but they will remove your healing. If there is away to get heartdrinker on the team (if you have him), maybe instead of the Ub-khan. You wouldn't need the blood shaman anymore either as with an army of 8 or greater, you have too many figures to bother with hex. I suggest the following:
Group Heartdrinker with the harkas, and the marauders are a formation...keep a bit of distance between the two so that rava can bound back and forth behind them.
The addition of the ** Marauder will allow you a tie up piece for any venom that is fielded against you (if you don't like the addition of a harasser with Lurk/Toughness replace this piece with 3 gobbos or something). The * Marauders are simple harassment units that pack a nasty 3 damage before they die.
Heartdrinker can double the roles of botht he Blood shaman and the ub khan. He will be able to take care of any healing, should you need it and additionally his 10 attack (13 with gang up!) value will allow him to hit high defense targets so that the harkas can finish up the job. You won't miss the hex...trust me.
The harkas are mini Ub-khans...these are far superior to those ***marauders because they dish out 6 unreduceable (aside from lurk) clicks of damage.
Rava is Rava and needs no instructions/explination...just keep him safe...
I would get out the 3* Marauders and * Gobbos and add 8 ***Volunteers. They have excellent Berserk clicks after taking 3 damage, and that extra click of life for them allows for extra DT'ing or a good Surge, and for DT'ing late in the game to objectives. It's not that easy to kill 8 of them, especially with Rava and the Ub-Khan lurking aorund.
50 minutes is not enough time to even come close to killing that many gobbos, watch a Trix army cry in frustration as Trix, from the sky, can't even kill a gobbo with one shot!!! it would take him about 2 hours at least, to whack the gobbos, hehehe.
in fact, most armies will have no chance in claiming the 2 objectives you'll control just from your first DT!!! Only a K-Bow army casues this one any fear. If you see K-bow, you advance Rava with a 5 gobbo meat screen, and keep rest of army well back. Rava's range forces bow to pop a decent distance away...then use your Shaman to Heal Rava, move the rest of the gobbos up, and you're back in business!
Originally posted by Rufus Couple things...first of all...I just added up the points you have up there and it totals 332 NOT 300. Also 80 pts is 4 marauders not 3 and 3 *marauders is 36 not 48...unless you meant 3 ** marauders which would be 48?
Yes. this was the intention. I didn't have time to edit again!
I like the synergy the marauders provide. They all have a berserker click for another 3 damage and they are cheaper.
I do lie Harka. Especially the weak version. But they aren't worth the 5 extra points with the synergy in this design. I already have the UbKhan and Rava to take care of anything with armor because they have armor piercing (Rava) and Crushing Blow (Ub Khan). Any more Crushing blow is almost unnecessary and the way the army has played is that the gobo screen (almost equal to the harka* x3 75, Orc Marauder*** x3 60 difference) never willingly engages at all. The gobo's screen Rava or cover an objective.
A a 15 point difference. 3 volunteers. Besides the Marauders deal 5 damage w/Broken Tusk so its more of an individual preference.
Jgklaw,
If I had 16 Gobo's I would try it! I like the way Rava can shoot through bases and still be able to shoot into base of an already based opposing figure. This would be ideal for a gobo swarm. Basically cover objectives and keep Rava from being based and let the arrows fly.
Rufus,
Stormgale is always a problem vs range but Clear skies can deal with it. At least one of 3 games in a 3 round tourney! The design relies on the gobo screen to keep Rava safe. At least it helps. I'm just too partial towards them in terms of maintaining objectives and keeping Rava protected. I have Heartdrinker and I don't like him. Because he can't soar it cripples the blood shaman's most characteristic advantage
Thanks for the advice!
I've actually already won an event with this design (3-0) and went 2-1 in another event.