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The basic setup is for Zurgan to move in formation with the other two Marauders, and the rest of the Orcs in formation ahead of them. The faires stay a little bit back, and the Dark Crusader to stay back a couple inches behind them.
Generally, Zurgan will attempt to setup on the center objective, protecting everyone from range. I tag the close objective on the way over. That's it. As long as I have those two objectives, I'm fine. Being immune to range lets me stay right there, and my seven Broken Tusk orcs help to keep the area clear of melee. The dual healers are to insure that I can maintain a storm with Zurgan, and heal other orcs too. Gang-up helps keeps the attacks at a decent level, and Revenant bringing in another surge or rear arc attack, or disarming Bonestaff.
The only real threats are Bonestaff, which should be gone after rotation, a greater swarm with revenant aid, and something like Black Thorn with Paragon's Shield, which isn't very competitive, IMO. Kyma could be an issue as well.
The main weakness is still the CP's and keeping Zurgan healthy. Post rotation I imagine Trample will be a serious issue for this army as it can take out the shallow heal clix with relative ease. A Suicide Kbow would also be problamatic for you.
In general however I like it. Not sure I'd play it but I would have fun playing against it.
Stormwall is awesome, and it looks really good in this army! The marauders, harkas and hunters are a potent combination.
Recently, I played an 800 point game, and protected my swarm of Marauders and Harkas with a Heartdrinker weilding Stormwall. I kept Harrowblade in base with him, which meant that I could use Stormwall every turn and Command heals him from demo'ed.
Dark Crusader *** has Revnant as well as the Deathsinger ** and both are the same points. The Dark Crusader has the added advantage of Venom as well so IMO he edges out the Deathsinger w/ Pathfinder.