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The benifit that I see is that you can move in formations of 2 and no faction requirements.
Also you can fly your passenger over blocking or other terrain that may cause your fig a good 3 or 4 turns to get around. i.e. If you look at he Citidel of ice secnario. A strong flyer can carry a fig over the wall and onto the objectives and secure two objectives in2 to 3 turns. This avoids much damage from the arrows.
Out side of a terrain harrasing enviroment, stong flyer seems only to help move figs faster and in formations that they couldnt normaly be in.
The SAC states that the Strong Flyer cannot start at soaring level but says nothing about ending. It does state that the target figure (the one the flyer is bringing along) must end the movement in base contact with the flyer. Since non-soaring figures cannot be in base contact with a soaring figure, the flyer would have to be at ground level.
The sole purpose of "Strong Flyer" lies in moving figures that weren`t given an action without giving them an action
and thus reminds us all of "Magic Levitation".
Read the SA wording and you see the REAL benefit:
Although the "carried" figure is given an action token "if it has zero or one action token", there is no word about it being pushed in case it is given its second token, as for comparison is said in the SA wordings of "Immobilize" and "Magic Freeze" ( see there ). This is therefore extremely useful for moving figures that would be pushed when they moved on their own.
Good, eh ...?
Originally posted by F. H. Read the SA wording and you see the REAL benefit:
Although the "carried" figure is given an action token "if it has zero or one action token", there is no word about it being pushed in case it is given its second token, as for comparison is said in the SA wordings of "Immobilize" and "Magic Freeze" ( see there ). This is therefore extremely useful for moving figures that would be pushed when they moved on their own.
Good, eh ...?
Hmm.. I thought at first glance that you were incorrect, but they didn't errata that portion of the rules.
I'll post this question on the official forums to ask. (anytime you are given two tokens, you should take pushing damage.)
Hmmm. The rules say, 'If you give an action to a warrior that causes it to be given a second action token... ' The passenger wasn't given an action. Unless they do errata this, it seems like the passenger doesn't take the pushing damage.
I agree, and think it should be errataed. (otherwise it is an exception with no purpose, and thus causes confusion for no purpose.)
I posted it on the official forums, we'll see what they say.
Cavalry units have the same exception, ie two tokens=not pushed.
If Strong Flier ability does allow ferrying without pushing the carried figure, it remains a good ability, but far from un-balanced.
But let's see if we can un-balance it?!!
Let's set up an abusive "Yo-Yo"!?!
Turn 1: Khan Rava bounds forward and shoots. Rock Griffin (with SF ability) flies to base Khan Rava. Random support figure moves up.
Turn 2: Khan pushes to shoot again (gotta hate that double Rava hits). Horned Hunter uses leadership to take Rock Griffin action token. Rock Griffin bugs out carrying Rava (who receives another token, his 3rd and no push) and places him in base with Leech Troll. Healer does her thing.
Turn 3: Rava rests. Griffin can charge if need be, Hunter can push to bug everyone out with MOM.
Verdechu is correct. Your situation won't work, joedj.
The closest you can get is:
Turn 1: Rava shoots.
Turn 2: Rava shoots and bounds next to Strong Flier.
Turn 3: Strong Flier carries Rava away. Tokens clear on Rava.
Turn 4: Repeat #1.
3 turn cycle, instead of Leadership's 2 turn cycle.
All you're really gaining here is a movement on the turn you're pushed. Which is useful, granted, but not nearly as useful as Leadership.
Also, remember that Strong Flier doesn't give a token to the passenger if they already have 2 tokens.
Well that's good! I actually hated the concept of the 'Yo-Yo' from 1.0.
Running from retaliatory combat seemed like a cowardly thing to do...
It does however relegate Strong Flier to the 'situational only' usefulness category... Although SF-ing a Magespawn Ram Warrior or Troll Smasher (with Ram) into base w/ an enemy might be fun. Does Ram work with SF?