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i just looked at my frostlance and made this army.
Nephera Pike(spelling?) 41
with Frostlance 40
on EF Sky dragon
---------------------
143
32 x 4 Zobie Centaur *** 128
Deathsinger ** 29
Total= 300 exact
Domains-
Draconum Gods- I Run up and smack you for 4 and freeze you without an action token. You have to wait and clear. Then i do 4 AGAIN and freeze you AGAIN so you wait a turn.
Then i attack again and your dead.
Cold Snap- Stops Karrudan Drowning and SSS (Submerged salamander Strike)
Cant think of last one. what do you think.
Terrain-
4 pieces of hinndering so deathsinger brings centaurs though. then they DT and harras.
So What do you guys think?
Rate * though ***** on creativity, power and if it could last in a competitive tournament.
I hate when nobody gives me any input to one of my well-thought out armies...
I love the Army, and I think it could be pretty potent against the right builds. Part Centaur Swarm, with a figure that can both do very long-distance attacks and prevent other figures from hurting it. I doubt that Dragon Gods will help you. Attacking twice will usually be enough to kill or cripple what you need, Dragon Gods is very limited without any other dragons. I love the thoughts, though, and congrats on finding a great way to play a relic i for one am trying to use [Personally, I'll be putting it on Pestilence for Conquest, along with Cloak of Vipers and Potion of Vitality. Let this touch you, yeah right!]
**** on Creativity [the other 143 points, while powerful, are typcial]
**** on Power. Pulled off right, this could be devastating to any opposing figure[s] while your Zombies go in for the kill on the one you left behind.
*** on Viability [The Dragon and Rider have too many points invested. Anything that cancels or can tie them up repeatedly has deadened half your army. Even with strong figures to deter harassers, Any ranged figure worth its weight in salt has nothing to stop it from preventing an advance from Pike. you'd have to play through your Centaurs for mauneuverability, and I would never let you base my Rava with them. I'm a force to be reckoned with when i weild Khan Rava, i have a 4-1 record in the last four tournaments with him in my army. That's counting the entire tournament, if you go by games won it's more like 11-1 Win/Loss. If that's not a testament to the fact that range is not dead, i Don't know what is.
You must play Storm Gale in an army that has no range. Must. Borrow it if you have to. Pay $2 for it online. Just get it.
Kallacato,most of your victorys with Rava is due to you not
facing a galeshi ss,or the likes I challenge you to play my army & see what happends then...Rava will DIE..!!!:D
umm..the sky dragon is 72 pts. so that combo is 153.....you're 10 pts over
but otherwise, it has good power with pike doin 4 dam with a 14 attack, the rest of the army only having 9 attack is ok though, nothing huge
but using half the army to freeze 1 figure every other turn(or every turn with the one game you get dragon gods) isnt very effective without at least 1 other heavy hitter for support
i give it **** creativity, ***power, and **viability
All right, I think it's a great army. I agree though, it's a bit susceptible to range. I think you could ovecome this weakness, however, with a faster harasser, and a healer. So, I think you should drop one Centaur, and downgrade the other 3 to weak. With the extra points you can add in a **Snow Centaur and a **Crystal Protector. The SC has a DT range of 20 inches. The one I'm talking about has Ram and Quickness as well. This isn't as long as Rava's bound range, but longer than the 16" of the Zombies. The CP can heal Pike or the Dragon if they get hit. If you want to keep the Zombies, downgrade 3 to weak, put in another *Zombie Centaur, or a **Crystal Protector and a Cloak of Shadows on Pike. That way if you are on the ground and in hindering, you're safe from range. As is I'd rate it this:
Creativity:***
Power:****
Viability:***1/2
Hope I've helped! :)
change the dragon to a horned stag EF style and i have 15 points. Put 3 Whelp Monks and shatter in so i have a 4 damage surger. then put a potion of Ghosty and dueling potion so she can crack star shield on Nephera. There stonger support, their dracs, and i still have lance on nephera and a revenant. *Does a little dance then cries at the beauty of this army* :)
Personally, I would use a Cloak of Shadows over the Ghost potion. Any rider with stealth gets boo koo synergy with teh EF Horned Stag.
Still, an interesting concept, but now you'll need to be carefull about opposing Sky Dragons. Consider fielding Rain and Mud as a Domain choice. Cut the speed on all figures to 8 (which only lowers your Stag by 2, but he can still double-time for 16), but the non surging ness is both a boon and a bomb for the army (Shatter can't surge, but your Mount stays pest free).
Anyway, I give you:
Originality ****
Power *** - If it gets running, it can cause some real headaches, but if the mount get's tied up, that's a good chunk of your army (atleast fatty uniques can free spin to face their harrasers).
Viability *** - There are a couple of things that could cause you trouble on a seriouse tournament scene (BOL, Storm Maul, swarm) but it could win you something more then half the time.