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My first two domains picks would be Mountain Pass and Death to deal with swarms(specifically orcs and centaurs).
What do you guys think? I can't think of anything to take this down except for lucky hits. Nothing can slow down the two big hitters since I can strong fly Orien II up with the Sorcerer. Chroma and throne monk are a little scary, but their relatively low attacks should make it interesting.
What would you exploit to beat this?
P.S. You might be wondering what's up with the Magestone Bracers. Originally I had a weak Orc Marauder and and *Pain Wrath instead of the bracers and the Dark Crusader. However I figured out that it would slow death down if I really needed it to work for me. Also, the bracers do give the mighty Orien II a plus one defense which puts me at a 20 defense with ranged parry on my first click. If you can think of something better, please suggest!
Just remember the idea is the sorcerer, orien, and a revanter, and very anti-range while being strong with range at the same time, so those are the parameters.
I already found one flaw: Orien has the wrong damage type. Obviously that doesn't work, so I need solutions for either 10 points of 12 points and changing the revenanter back to a *Pain Wrath...I'll post when I think of something.
Alright, I'm trying to figure this out in my brain here how this works. It may seem stupid, but does spell resistance stack? Because if it would even matter if it did(which I can't think of how it could), I'm thinking of putting the magestone bracers on the Sorcerer. In the very least it would bump his defense up to a 20, a (essentially) 23 at range and at least a 21 at close combat(because of the wand).
So it's feasible, but is it good? I do like it...still. :D
Right, but lets say that there's some situation where a wand attack type figure gets a plus 4 to it's attack, not including its attack bonus on its base(since that doesn't factor towards the rule of three).
Am I just being foolish? It seems like it could help, but then again I'm sure that's just the wishful thinking that's so ingrained in my brain!
RobRob: What's the deal man? I'm the (self-professed) king of swarms. I'm trying to see if this type of army would be feasible at all. Swarms are my biggest threat as far as I can see it.
I have only the vaguest idea of whether this is tournament viable or not. I have another Galeshi sorcerer army just a few threads down if you want to see what my idea of what an actual army around him looks like.
I love the Galeshi Sorceror, but lately I have been seeing too many big figs with lots of stuff "armies" being showcased....it was an honest answer if this is a trend...
Well I'd prefer Magestone Bracers on Sorceror instead of Wand of Fencing, up his Defense against Range, and also gain the -3 to :wand: attacks against him...if you really have to deal with being based you'll most likely die anyway, but that's what Inferno is for...
Also, a rider with a decent Relic on a Soaring mount won't have trouble hitting you (say armed with Threadcutter or Decap), I think a "high" Defense these days needs to 21 or higher, since quite a few pieces can get their attack up to 14 or even 15!!!!
In addition, any army that has a few Magestone Bracers in it will give the Sorceror fits!!!
That being said, it is a tough army to deal with! :D
Well, I have both the magestone bracers and the wand of fencing on the Sorcerer, as well as inferno, giving him a natural 20 defense and then anyone who close combat him gets at least a minus one to their attack, up to a minus four, so he actually fits your requirement of a 21 defense.
At range he's even better. He actually already has spell resistance, and he can only be shot by wand attack types, so his defense there is a very nice 23.
Well I'm at it, I'll explain why I LOVE Orien II with Monk's Blade. Remember all that talk about how awesome Caldera with the Monk's Blade would be, well Orien does almost the exact same thing, only for much much less! His defense is naturally a 19 defense with the relic, then with the range parry he has at least a 20, making even the big Rava having a not guranteed hit on him!
His magic immunity is what makes him such a great compliment to the sorcerer with inferno. I'm well protected with one of my big guys from any big range hitter, which is real nice cover.
I guess I was thinking about this, and the ironic thing is that varatrix would give me some real trouble I think. I wouldn't outnumber the opponent's army, so it would be a very tough match.
Of course, since Trix can be beaten by practically all other types of builds, there's some real anti-trix hype out there to cover me! :D
I see BoL as a potential problem for you. It ignores all modifiers to the attack, so your sorcerer can get pegged even if Orion can't. The magestone storm can help but I personally hate depending on the equivalent of a dodge roll to aid me. This domain will also hurt your sorcerer if forced to play it.
I have also been evaluating using relicbreaker on maximillion (or any other T-blow piece). It's a cool way to get damage on somebody and trash their relics. Crox would be especially ugly with mounted charge. Who cares if you miss! This is a specific case, but I think reliced out uniques will cause more than a few anti-relic armies to appear. In this case your high defense my ultimately help your opponent.
you are somewhat vulnerable to auto-damage and cavalry (especially soaring cav) would probably be one of your worst matchups. It will be hard for them to hit you, but they are likely to get first strike when and where they want it. Trample allows them to damage you without basing. Mounted charge from a wing type cav will likely get first strike on orion (no matter what domain you play) with average chances to hit (assuming a 12 attack vs. 19 defense).
Overall, I like the build. I personally find swarm armies to be tediously boring to play and play against, so I like-mid to-large size uniques with relics.
However, I see this army as being a little too heavy on anti-range. If you face a strong melee force you could rapidly find your sorcerer going it alone. As has been said, a 14-15 attack is not unreasonable these days. I think the sorcerer is fine as is. I wonder if you could use something other than Orien II though. I like him, but he is pretty vulnerable to melee, specifically cavalry. Remember the cavalry that are going to hit you first all have the wing speed type (12-14" moves no matter the terrain).