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Well, the name of the game here is quickness and survival. The Sorcerer can carry the troll, so his lack of speed is not a problem. The Khamsin trooper is in to fill the roll of the fifth figure(I don't believe there's a cheaper EF/BPR figure to put in, but even if there is it probably wouldn't save enough points to be useful).
I also need to beable to kill though in case I play another EF/BPR figure, which isn't an absolute because of the figure requirement. The Troll is a heavy hitter, and my flame priestess can get you from 24 inches away and soar, which is sick. The Sorcerer can hurt you pretty well, but mostly is in there for the survival factor, because I like him, and the fact that he's Galeshi makes me feel warm inside playing him in a scenario concerning a pyramid!
thought i would point out that you can't use domains in scenario's anymore...look at section 3 of the comprehensive rules of play....here is the link if you need it...
One note: Sorcerer-inferno carrying the troll will result in 1 pushing damage to the troll (I had a Chroma-inferno, Horned hunter-Mask of Mysteries army concept then realized I'd be hurting the HH every time I moved in a group).