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Other:
24 - Dwarven Mechanic* (for healing)
43 - River Charger*** on 47 - EF Horned Stag
The idea of this army isn't so much to quickly go through the opposing army, but to keep standing after the objective's been sealed and the Apoc tries to wipe them out :)
Hmmm, you seem to be employing the Center Objective Stag seal trick. Your army looks like it could do the job as long as Regen holds out, but I would strongly suggest you include a Crown of Khamsin to boost your buddies a bit. I personally find the mechanized attack force type of armies are great solid walls, but the Crown really helps out in a pinch.
You may also want to drop the River Charger for some cheaper Rider if you plan on doing the dismount trick. Chances are that they will be obliterated right after they seal.
Please excuse my newbieness, but what's the 'dismount trick' o.o. BTW, if I do switch the rider out for something cheaper, I have one more Ram/WM Tinker UI could use... should I go for that, or try to round out my army a bit further?
To dismount a rider, give the cavalry unit a special action. Do not give the mount or rider an action token, and remove any action tokens from the cavalry unit. Remove the rider from its mount, return it to its base, and place it on the battlefield in base contact with the mount. Both the rider and its mount can be given actions on the same turn the rider dismounts. If there is no room on the battlefield for the rider to be placed in base contact with its mount, the rider cannot dismount.
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So what you do is double time to the middle objective on the first turn. On turn two you give your rider a dismount special action, which clears all of the tokens off of him. Once your tokens are clear, you give your rider an action to seal the objective. If you get a chance, then you remount the turn after that and book it (remounting is a special action that give you a token, but you can take another action directly afterwards).
Yes, it is a nasty little trick that I will not be employing at my venue.
Anyway, I would suggest maybe switching out the rider you now have for a ranged rider since you already have plenty of close combat fighters. If you can get your hands on one (and have a figure to wield it) definetly get a Crown of Khamsin. It makes your Tinkers just oh so good and beatsticky.
Your army isn't bad as is though, so if you don't want to bother with changeing stuff up stick with it. But be prepared to have a rough time against soaring mounts and such. Atleast your Golems can't be touched by anything short of Tazai in the air or Veratrix.
On adding a ranged figure: I have Fireflower on EL Battle Horse as a secondary idea, but I don't know whether that would work or not. I want to keep all except the mounts to be pure faction, but can also use a *Flame Priestess on said battle horse that could work... suggestions?