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well though I could not use the domains as a ruling by the warlord, this team wiped up. Having Chroma with the screaming shield made her a phenomenal piece for today. It also protected my other pieces. The orc violator was also a shining jewel with his charge sweep and crusing blow. Though I feel as if this army is lacking something or needs a boost. Opinions please whether they are good or bad.
Hey, Rock.
I love the army as-is, but if you handed it to me, I would start considering how effective the Cloak is in the build. I think I understand how you use it (but wouldn't mind you giving a quick play-by-play to be sure). I just don't like the Elven Ac and if I dropped the Cloak I could drop him, too, and have some serious points to put something really formidable in the place. The elf is just so fragile and the healing isn't very reliable.
This gives you 45 points. I'd rather have the support of a single *** Blood Shaman to mess with dice rolls and have a better heal. A tough Pain Wraith? It doesn't charge, but it can "surge for free" if you hit (Vampirism). Even a Centaur and another harrasser could fit. Things to consider.
I'm a fan of Warbeasts, but I read in another thread that you weren't, so I didn't suggest one. I still couldn't leave it out of the discussion!
:)
I thought of the same thing when I was building the team. I originally had a blood shaman. Then I clicked chroma's dial and that is what made me take the cloak. Charge sweep and crushing blow with 3 damage and she eventually drops to two damage. I decided I wanted more out of chroma in case of a lucky pot shot so the cheapest damage adding item is the cloak. The little elf is me just being nostalgic for 1.0 stuff. He actually held his own against a Wylden host leader.
Originally posted by mattis If you are playing on the apocalypse side, and it appears this army must, then you cannot use the order of vladd subfaction.
Oh, yeah. Duh. Forgot the purpose of the army and just thought of it as an all-purpose army.
Rock, you're using the cloak as I expected, to get Chroma into the sweet spot on her dial when you want to. I think the Jeweled helm might be a better choice (enhancing all stats while getting some good SAs), but I stand by my advice, too. I like to just push her and push her to keep the pressure on like mad and get her where I want her. That's why I like a more reliable healer, too. To save her if I go too far or my opponent takes her down while she's "resting". Different play styles I think.