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I think you can only use one item or relic for each attribute slot so there is no way to use all that stuff. one item for movement one for attack one for defense and one for damage.
You can only have 1 item per requirement, meaning that since Giant's Wrath requires the Sword, you cannot use the Cloak of the Dervish or the Potion of Dueling.
Also, you will have to choose between the Bracers or the Potion of Vitality.
Not to mention that you have no chance of winning objectives with one figure, and it isn't hard for Cavalry units to run from 'Trix.
once again i am only saying this is a fun kind of thing and i have not found anything like that in the rule books. so if someone could please enlighten me as to where it says that it would put me in a position where i could actually start changing this army so it was legal.
I'd like to commend you on trying to build a fun army. I think with a few item modifications (to make it legal) this could be lots of fun. You'll find item rules on page 18 of the rulebook (although if I'm wrong please don't flame me as I'm going by warlordy memory). For some massive fun, though, you could always equip Trix with Magestone Armor as his one relic. +3 speed, +1 attack and you can choose to give him either invulnerability or an 8 in. range with mage blast (and he keeps his pierce!). You wouldn't use the leadership and it costs 72 points for the armor, but think of the fun! It only takes up sword type requirement, so you can equip something to damage and defense (unfortunately, nothing is keyed to wing movement). Of course any Trix build has a hard time with doubletiming centaurs, but 15 inch surge is some good I hear.
Originally posted by ImCymagus I'd like to commend you on trying to build a fun army. I think with a few item modifications (to make it legal) this could be lots of fun. You'll find item rules on page 18 of the rulebook (although if I'm wrong please don't flame me as I'm going by warlordy memory). For some massive fun, though, you could always equip Trix with Magestone Armor as his one relic. +3 speed, +1 attack and you can choose to give him either invulnerability or an 8 in. range with mage blast (and he keeps his pierce!). You wouldn't use the leadership and it costs 72 points for the armor, but think of the fun! It only takes up sword type requirement, so you can equip something to damage and defense (unfortunately, nothing is keyed to wing movement). Of course any Trix build has a hard time with doubletiming centaurs, but 15 inch surge is some good I hear.
-IM
PS Try to storm maul that!
thanks, ImCymagus. I'll take your advice and as for the whole three damage at range, that is not at all what i am talking about. i dont care about the range damage. no offense but, if you are playing varatrix for the range then you have a serious strategy problem. if you do then you should rethink your strategy. but what i was talking about is that where in the rules did it say the whole one relic for each requirement thing. but now thanks to ImCymagus i now understand.
i know about the domain limit of one per round. just to clarify, i have been playing for 2 years, so i do know quite a bit about this game. i just haven't known about mk realms until last month. what i was saying is that each round i will use clear skies domain. and i know that pierce only counts for rang as you have noted in the above reply.