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Chroma with Decapitator is pretty awesome. Formations and Cavalry fall under the might 5 damage and Sweep. Sweep with Counter Attack is also excellent. Against Bow attackers, Chroma can sally forth in hindering/concealing, or, ir the attack is low, just fly to the shooter. Against wand attacks, Chroma has an effective 24 in the air, 23 on the ground. The Deathsinger is obvious. If I could kill anything in a couple turns, why not use it to my advantage? She can also fight, and lead the Centaurs through hindering, if it's called for. The ZCs are amazing. They can do shake-off, tie up anything 16 inches away, etc. They can also fight. The Blood Shaman Hexes and heals. I wouldn't want Chroma to cut off her own head, would I?
If I do move beyond Holding the Line, my domains would be:
Clear Skies- an obvious choice
Earthquake- Chroma and the Blood Shaman are immune, so why not hit almost everyone on the other team for 2? The Blood Shaman can heal up my army.
Grasslands- Against range heavy armies, I want to get Chroma claose unscathed (Stealth) while letting my Centuars move their full speed.
Not sure how you got your math on that 23-24 defence. The highest you can get is 22 with the rule of three. and if you are soaring... my valkarie tazia on a pegasus with karrudans bow has a 14 attack and can hit you for 8 damage with MB/B. It is an awesome combo...but not altogether unbeatable.
Not sure how you got your math on that 23-24 defence. The highest you can get is 22 with the rule of three. and if you are soaring... my valkarie tazia on a pegasus with karrudans bow has a 14 attack and can hit you for 8 damage with MB/B. It is an awesome combo...but not altogether unbeatable.
I get the 24/23 from the plus 1 to my defense from Decap., and the minus 3 to their attack from Spell resistance, with an optional plus one from soaring. I only get a +2, and they get a -3, giving me a pseudo +5.
Dang edit time is too short. Against a Tazia, I'd probably hide in Hindering or Concealing. If she lands, I'd tie her up. But, with Decap and Cloak of Shadows, Chroma outspeeds Tazia on Pegasus. If I could dodge her shots, I could melee her with ease. But, this is making me consider dropping the claok in favor of some Magestone Bracers. I'll try to work it out.
Pretty good. Not sure about the blood shaman though. Personally, I would use a Red Crystal protector and free up a few more points to upgrade your zombietaurs.
Again, the crit miss ruins your day.
I've played Chroma several times and I swear by the Chroma+Inferno combination.
Unable to be targeted by anything ranged but a Wand attack - Add in the Spell Resistance she already has, and it's great, but that's not all. Added Defense and Attack - that's an outstanding addition. Then, there's the double-edged sword of 1 click of push damage for anyone touching her, friend or foe - with the frequency that Chroma is out wandering alone, it's unlikely it'll turn on you.
She becomes crowd control in a nifty little package.
That is definitely a potent combo. However, while it doesn't replace the suped up Venom, her Sweep is fair crowd control. With high defenses, and Items/Relics like the Magestone Shield or Magestone Bracers, a high attack is a necessity. 12 is not bad, but 13 with Decap. is definitely better. Also, this increases her speed and defense as well. However, Decap. can't compre to non magical ranged immunity. That's where the additional defense and Cloak comes in.
At first we just danced around. Then, after DTing the Paladin, the Snow Centuar Rammed it, and Rava shot it. Then I tied up Rava w/the ZC, and moved up Chroma. A few turns later Rava, the SC, and the Ub-Khan were all dead. Pretty much the end of the game right there.
The second game was against a ZC swarm backed by Rhiamon on a EL Horse. Chroma went in and missed the Horse, but crippled Rhiamon and a ZC. Eventually, Chroma was dead (Shake-off and Trample), but took Rhiamon, the horse, and a few ZCs with her. Then she was Revenanted and finished off the remainder of the army.