You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Looking over my spells one day, there was one that caught my eye: Technomantic Overload. It has the ability to cause massive amounts of damage, but unfortunately, only one figure can use it. This means the "engine" is going to cost you quite a few points, so a 400 point army is prefferable.
Anunub - 77
Tome of Brass - 33 (24)
Deny (6)
Technomantic Overload (6)
Auraheal (12)
*Golem Familiar X7 - 126
Zeph Wyndfenner - 38
Tena'Shachor - 65
Book of Lightning - 60
The army's premise is simple: run the Golems up, and blow them up! All the meanwhile, you're zapping them with your BoL and Zeph is taking the tokens. If you start getting damaged, just cast Auraheal for a quick group heal.
I am not sure about Auraheal. It is a great spell, but it can really slow down your golem detonation. Auraheal has a 3 browse cost and must be placed face down on top of the caster's deck when it is cast. If you use it, unless you push or use Zeph, it might be 5 turns or so before you could be blowing up golems again. Auraheal would only be effective when there is no longer a need to blow up golems. I think I would include other spells such as Lightning Palm, Technomantic Circle, or Psychic Reflection.
I like the Synergy between the golems and Book of Lightning. One way to stop BoL is to base your opponent's figures. However, if you do in this case, the golems could blow up causing potentially a lot of damage. One person ran this type of army without Book of Lightning and he said it was successful, but he kept running out of golems to blow up. MI, Ghostform and range immunity relics will hurt the Book of Lightning attacks. Adding Kenaz would make those attacks much more effective, but you would lose 2 golems or the leadership figure.
Another option is to use the 125 points devoted to the Book of Lightning combo for a melee bruiser, and put Zeph with Anunub so that he can blow things up every turn. When your enemy reaches you hopefully it is in a weakened condition, and the bruiser can take them out. If you want a great ranged attacker, other options include Khan Rava, Golem Killer and Snow's Fuser Rifle, or a cavalry unit, plus you could add another golem.
We had a constructed 300 pt tourney just lastnight, there were two armies using this premise. One of them defeated me for the final. His 300 pt army consisted of:
Ananub
Tomb of Brass of course you know which spells.
Tezla Raptor
Zeph
4* Golem Familiars
This army faired very well, considering the figures have rally. There were a few spells besides the obvious Techno Overload that boosted the Raptor, all in all it was a good army i had a great deal of trouble with it, the only problem that night was the fact that the guy using the techno explode stalled in the final, he had a good army just poor player mantality
nuking golems are very sucesful. However you need melee beef to back the explode engine. Also the point is not to just blow up the golems but use them for what they are strong at as well, and that is caputuring figures, and executing them. The optimum 400 point build I have found is
Nub w/ Tome of Brass - 110
- Techno-overload - 6 pages
- Magestone arc -8 pages
- 2 x Techno-control - 8 pages total
-Archers Aim
Zeph w/ Potion of Dueling- 44
Magus Tivon on Melee Technocat w/ Bracers of the Archer - 135
6 x * Golem Familair - 108
This version has the versitility of a calvary unit that can be controled to maximize its dangerous power (raising the cats speed to 12, attack to 12, and damage to 5). The golem familiars run interferance, capturing and killing while Tivon on "Super Cat" chases figurs down for a 5 damage 12 inch MC or a 4 damage 22 inch MB. The main object is to maximize the effect of blowing a golem. My best recomendation is that you arrange it with terrain and Tivon to channel opposing figures into the center of the board (center token) then blow up a single golem familiar holding the token. Any questions on implementing this do feel free to pm me.
I like that "Super Cat" Saberslash. You could trade Archer's Aim for Centaur's Gait and do some very vicious charge/mounted charges! Even if you lose Tivon, the Technocat would still be a "lion."
oh yeah, another fun variation on this would be to play 2x hunter's luck in the place of the BOL engine or some such thing. If you roll two luck dice that are not each other, and are not a 6, you have something like a 25%-50% chance of auto critically hitting. Try and work that Imperial legion subfaction, and go for the autoeliminate. That way, they can't ignore the Golem Familiars, and they can't NOT ignore them either.