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I was, and still am, disturbed by the "gore and blood" aesthetic of the orcs in MK 2.0. I am not much of a prude or anything, but the trend toward dark fantasy came to my little clicky men in the form of severed heads, orcs eating hearts, and bloody hands nailed to shields. Yuck and double yuk.
I LOVE my 1.0 orcs...they were and still are awesome. I miss that aesthetic quite a bit in 2.0.
Now, we see that Podo is coming out in Omens...do you think that we will see more of the little goblins guys coming, and if so, I hope that they will be a little more comical and "clean" looking like my old school orcs were...I would like to see whole goblin subfactions with their own abilities, spell books and general hijinkery...
Anyway, thats my 2 cents, which is what forums are for.
Although I'm indifferent to the blood and gore, I really don't like the 2.0 figures for the confusion they cause.
(and I'm not talking about the stupid idea of putting out 2 version of ** in DR - that was a bad idea IMO)
The 1.0 Orcs weren't dimensioned properly and looked a little cartoonish but at least they were easy to tell apart. I could pick out a blue Barber Surgeon out of a box of commons from ten feet away. Good luck finding those 2x Blood Shaman * you need for your killer army mixed in among the other 2.0 Orcs in a box. It's next to impossible without emptying the box.
This extends across all the factions due to the Y/B/R problems but is really bad in the case of Orc and EL. A lot of the figures look similar and use the same color scheme.
I do see why Wizkids did it. The 2.0 look a lot more realistic. I'm guessing they were trying to narrow the gap between their product line and hand painted GW stuff.
Personally if I had a choice between realism and ease of game play, I'd have picked ease of game play.
I agree werebob I realy liked the Y/B/R scheme and the 1.0 figs. They were awsome. The idea of increased realism in a fantasy game always seemed silly to me. The 1.0 paint jobs were cleaner brighter and made game player easier. :( Wish they would go back to that paint style myself
Well, I admit I did like the "ease" of the Y/B/R system. However, there are still some figures that are easy to tell apart. The Elven Lords especially - it seems that for most of their sculpts, each rank has a different subfaction, and thus are colored differently. While the subfaction breakdown doesn't always go across "rank" lines (ie, the Bkue one could be a ** figure for one sculpt but a * figure for another sculpt), but it's easier to tell.
Personally, though, I kind of like the new version better, mostly because when I look for a figure, I look for it based on subfaction - it has more meaning that way, and in most cases, looking by subfaction makes it easier to tell them apart, as same-subfaction figures tend to have a common color scheme.
Cower: When an opposing unit with a cost of at least 2x that of this unit bases it, roll one die. On a roll of 5 or 6, move this unit 1/4 of it's speed value directly away from the basing unit if possible.
You try to chase 'em down, but they just keep running and hiding ^_^
I would love a nw goblin line, but personally I think that new subfactions/factions should be kept to a minimum, I think they're getting a little spread thin as it is. Especially with faction/SF specific spells. There's a lot of spells that only one figure can use and that I really really don't like. And on the above side topic I like the new color scheme as long as they paint each version AND THE LE VERSION diferently, e.g. the *, *** elven disciple and Elan Dauthai all are painted exactly the same, that to me is just lazy.
But on the main topic the goblins were awesome and I think 2.0 could really use their brand of silliness and cheapness. Of course having a wealth of cheap harassers would onl further the already incredible versitilty of the orcs, oh well.
Goblin sorcerers Sub-Faction.
Whenever a GS casts a spell roll 1xd6, on a roll of 1 or 2 the spell fails and the Goblin takes 1 click of pushing damage.
(negative cost effect to keep the price really low)
Ya Podo coming back finally! Khan Podo that would be nice with Goblin subfaction ability (insert name) roll 1 six sided dice on a 6 double this warriors attack and damage value. 4-5 warrior may make a normal attack. 1-3 warrior flees in opposite direction of opposing warrior at his movement value. Similear to TS suggestion.
Personally i am hoping for a goblin rebirth, it would be a great thing to happen alongside the return of the Shyft and the Mage Spawn. Anyway, how bout these for a subfactions:
Swarm: For every other figure with the "Goblin" in its name, this warrior gets +1 to its attack, damage and ranged damage values. (applying to the rule of 3 of course)
Vertically challenged: If a warrior succeeds at a close combat attack against this warrior, roll a die. On a 1 or 2, the attack succeeds. On a 3 or 4, the attack fails, on a 5 or 6 the attack fails and move the target figure so that it is in base contact with the attacker's back arc, the target figure may not use any speed special abilities during the move and the attacker does not get a free spin.
Teamwork: If this figure is eliminated, choose another friendly, able warrior on the field with the word "Goblin" in its name and place it so that its center dot is where this figure's dot had currently been occupying.
Morale Boost: If a figure with "Podo" in its name is on the battlefield, this figure gains +3 to its Speed, Attack, Damage and Defense values and gains the Frenzy, Crushing Blow and Charge special abilities.
Originally posted by jag-freak I don't think I want goblins to come back, if they are going to look like the Podo that we seen. That nose is killing me.
Could you be talking about that thing called the new Podo?
I thought that figure was a "Mini-Me" version of Greedo.:eek:
Maybe if there are other Goblins and they have a subfaction, it can be like an attack of the giant noses. Roll 4d6 and deal that much damage to the opposing players army...because scary noses that big hurt people.