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INVULNERABILITY (optional) This warrior gets +2 to its defense value against ranged combat
attacks that target it or affect it. Reduce by 2 any damage dealt to this warrior. This warrior cannot
be healed.
Toughness's text says:
Quote
TOUGHNESS Decrease any damage (except pushing damage) dealt to this warrior by l.
Notice that Toughness specifically states that pushing damage is not reduced, whereas Invulnerability reduces ALL damage and it does not make a reference to pushing damage.
From the MK Rulebook:
Quote
Effects described on the Special Abilities Card
take precedence over game rules, except where noted.
Pushing damage represents the warrior’s fatigue; it cannot be reduced in any way,
even by special abilities.
In the rulebook, it is stated that pushing damage cannot be reduced, however it is also stated that Special Ability text takes precedence over the rules. Therefore, Invulnerability SHOULD take precedence over pushing damage and reduce it by 2. My theory is logically correct, but I would like official ruling please. Thanks so much!