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i made this army from reading a bunch of others armys and they kept saying solonavi shades are good so here we go
tempest priest* 29
mysteries of the scale 29
-call familiar
-centaurs gait
- archers aim
solonavi shade **x2
magna champion *&**
the idea is to give the ** champ charge and to give the shades ram from the other champ. move them forward then oin your second turn double time the shades into his fattie(everyone at my shop uses a fattie and supports) then clear the rest. hell be forced to push his fattie or wait to die. u bring up the champs the next turn and slughter thenif you get hurt you can come back n get healed.this can also work by swarming them.
Originally posted by duckfusion i the idea is to give the ** champ charge and to give the shades ram from the other champ. move them forward then oin your second turn double time the shades into his fattie
if you didnt know,all :speed: SA are turned off when you use doubletime.the ram damage would not accure,just like you cant double time & use quickness at the same time.
First I don't see you having a plan for Archer's Aim. So I'll assume that it's page filler. If this is true, then I'd suggest replacing it with Cobra's Bite instead (iirc they have the same page count). You can cast it on the familiar Shade. Move (or tap charge) said Shade into b2b with units that don't have damage reduction that just took a move and force them to push or take a click of poison. Also this is another SA for the second shade to tap.
Second, I'd keep the non-familiar shade close to and facing the tempest priest. If you lose him it's going to be double costly for you as you lose your healing AND your Shade's familiar status. If you keep the Shade close by, you can tap MH in case the priest gets hurt.