You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
i just traded for volkare and is now a favorite piece(like my solonavi) and put him in an army.
General Volkare 69
Giants Wrath 40
POV 20
Delphana Master*30
Tome of Wierding 28
-Centaurs Gait
-Erase
Wave Spawn* 25,*** 35
Battle Mentor*52
total:299
the wave spawns have submerged, so put them close to your opponent. if your opponent is relying on spells to win, cast erase or just centaurs gait on volkare.the giants wrath is there for the massive +3 to attack and +1 to defense. the battlementor is excellent and he is your new attacker when volkare dies. please rate i might use it next week for magestone eruption.
few comments
1) Don't rely on Erase, it is way to situational
2) Volkare can not charge with giant's wrath since its ability isn't optional.
3) Submerge needs a concentrated first turn attack to be succceful
With these in mind, here is an army that can work very well in Magestone Erruption due to the popularity wand figures may have
General Volkare w/ Featherplate - 102
2 x * Magestone Golems - 96
2 x *** Infantry Golems - 62
Amanuenisis - 32
Steelhands AC - 8
total: 300
This army is 100% Magic Immune, packs some range (Volkare, magestone golems, and Aman), and then a nice healing method via tinker (well for your golems that is). Could be very playable, if you don't have the AC then drop them and the IG for an apprenice folio (implant channel, centaur's gait, archer's aim) (for aman), and a *** Bow Golem
i dont like amenuensis at all. i have steel hyands but tinker only heals 1 damaga so its not very ggod. infantry golems are total #### too, you know i picked the battle mentor because he is a strong hitter and can back volkare up.
I have a neat idea, not an army, but something that can turn volkare into a monster.
You have a spellcaster with mechanoid. This turns volkare, and everyone else on your team, into a golem and gives volkare double toughness (yes you can have double toughness). Then you cast technomatic control on volkare. This increases his move by 2 (counter acts the -2 speed of mechanoid) and increases attack and damage by 1. This gives volkare 11 attack, 10 when surging, and 5 damage. Then if you play fairhaven domain, which increases attack and damage by 1, volkare has 12 attack and 6 damage. Add on a relic and maybe some items and volkare becomes quite destructive.
I've also thought of employing this tactic on other guys (Rayden Marz) or golems (without mechanoid).
This would only be bad against stoneshatter or the other anti-golem relic.
Try an army in which you mechanoid yourself, then blow up grimlins over and over and over again with technomantic overload. Pop in a cheap summoner, anunub with the mysteries of the scale, and you're all set.
If you have the points you chould also make Dulahan's army's summoner a DC that can whield spellbooks and give it death throes, plus give anub a scroll of summoning so he can summon a grimlin if he needs/wants to (its only 5pts)