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It breaks down the fast 2.0 tempo like nothing else. It makes a figure immune to charging and surging; it's almost like returning to 1.0. The ability by itself isn't horrible, but thanks to the Ability Nexus, it has the potential to be coupled with LI or GF.
This vote-off falls into the "too powerful" category.
Pole Arm is awesome. Come on, there's Ghostform, Limited Invisibility, Battle Armor, and Invulnerability that specifically make ranged combat more difficult. Why not just one ability just to counter close combat?
Give Limited Invisibility the boot instead. If you can't see them, you should be able to shoot through them. Whose signature is that, again... ? "You can't see me. I'm hiding behind this Phooka."
Not to mention that Ghostform *and* LI is redundant...
magic retal, sorry,
I like all the others much better anyway, besides, MR will only be based by MI figs anyhoo, fell to obsoletion, what is with you ppl voting off all the negative effects, you like playin with 900 point figures or somethin? those abilities can be worked around...
Originally posted by RedAndromeda We DO have a close combat counter: Terrify.
Bleah. If only Ghostform figures could shoot other Ghostform figures. Or maybe if Ghostform only worked 1/3rd of the time. Terrify is a pretty lame ability, IMHO. I plan to vote it off next...
Originally posted by Spudkin Give Limited Invisibility the boot instead. If you can't see them, you should be able to shoot through them. Whose signature is that, again... ? "You can't see me. I'm hiding behind this Phooka."
That was mine, but I dropped it...it made me look fat.
Cursed was the big vote getter, with Battle Armor and limited Invisbility next. I admit, I prefer LI to Ghostform (since it's not optional and can be turned off), but the people have spoken.
I'm going to remove all three abilities this round, to further cut the list. On to round 3.