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need more units... 2 sorcerers and a tezlaraptor and a technocat... 2 figures fighting???
try some implnt channel - lightining palm on a book, and put some low cost figures, prieskan warrior *, dodge, and a golem familiar *, and maybe some shocktroopers
but, maybe your team it's quite strong, i'll give it a try
Not bad... With the Tech Controls, it increases your hit potential quite a bit. The recall can be deadly if used right. And Centaur's Gait....one of my favorite spells. But the 8" move of the cats is a bit restricting. Just be careful not to take more than a click or two of damage since golems are quite bothersome to heal.
Originally posted by Hero_guy Not bad... With the Tech Controls, it increases your hit potential quite a bit. The recall can be deadly if used right. And Centaur's Gait....one of my favorite spells. But the 8" move of the cats is a bit restricting. Just be careful not to take more than a click or two of damage since golems are quite bothersome to heal.
technomantic control gives them 10 or 11 speed if you want to cast two.
Originally posted by pickman technomantic control gives them 10 or 11 speed if you want to cast two.
Right. And I knew that when I was typing the post...all the way up to actually saying 8 speed. In any case, a 10" move still isn't too impressive. Granted on a mount, it does make a big difference, but still nothing that can't be overcome with a 9" move or better.
Originally posted by Olan Ro3 only applies to combat modifiers, and since speed isn't used in combat, well let's just say that Ro3 does not apply to it...
I switched up the army to this and won the tournament tonight.
tezlaraptoranunub
-tome of weirding
-2Xtechnomatic control
-call familiar
*delphana master
-apprentice folio
-centaurs gait
-technomatic recall
**surok rider
technocat (CC)
2X***shocktrooper
*golem familiar(familiar)
My technocat did most of the work single handedly eliminating entire armies. The troopers and golem served to tie up things for it to attack.
Originally posted by Kenntak So the techno would move 12 inches with two technomantic controls. 9 + (2 + 2 capped at +3) = 12
Hmm...for some reason I thought the technocats had 8 move, and Firecat (LE) was the only one with 9. I should know better than to doubt you Kenntak. :)