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The thing is, you activate Storm Maul with its "Only wand type attacks" and then Base any opposing figure with any of the Darqs, your opponent wont be able to attack the basing opposing figure (any Darq), next Turn you use the other effect of the Storm Maul, the three damages to one figure in base contact with the wielder, then you use the Venom special Ability, and then attack with Deathspeaker Darq, that would mean easy 9 clicks of damage. while Darq the Corrupt does something similar with another figure, You alternate this continiously, having Podo protecting Hurgg so that if any Darq is damaged, you can heal him.... and spell stasis will avoid fumble from being casted.
Membrane, I'm afraid you misunderstood one of the Storm Maul's ability. When it says "only wand ranged combat attacks can be made until the beginning of your next command phase.", it means that the only ranged combat attacks that can be made are those warriors with the wand attack type, it doesn't prohibit close combat attacks. This is similiar to the Inferno relic text.
With that said, your battle plan is faulty and needs changing. :)
It's not a total loss, using the "only wand ranged combat blah blah blah" because Both Darqs are immune to magic, meaning they can't be shot. Isn't it great!?