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Ok I've came up with two, both are underpoints but can do some good damage and possible capture of several units as well. Storyline 2 seems to favor energy range type, hover, VTOL, Battle Armor infantry and This army seems to do this well. Also I don't have to worry about salvaged units being destroyed by the tide sense Kurita units don't salvage.
Army One
Vixen, Kashira, Pulse 150
Vixen, Kashira, IT 150
Thunderbird BA 21 x6 126
Yasha VTOL 40 x2 80
Shamash Recon 22
Raiden BA 15 x3 45
FP +1dmg 20
593
Army Two
Vixen, Kashira, IT 150
Madcat Mk IV, Kenshin, RISC Hyper Laser 271
Shamash 22
Raiden BA 15 x6 90
Yasha 40
FP +1dmg 20
593
So leave your opinions, what would you change, what would you keep and why?
One thing to think on:
At my venue there is at least one player who is going to play all VTOLs
Also what do you do to combat infantry? You are extremely energy heavy and close combat damage is reduced in the water.
I would be somewhat less enthusiastic about choosing HK for this since they tend to have only ballistic or energy attacks that are useful instead of balanced attacks.
You might want to consider swapping a Vixen for a Rokurokubi with antipersonnel.
Thought about using ballistic but with the flooded terrian you can't use it. Other than a VTOL anyway. And that is why I have the two Yasha. Plus if I go with army two then the Madcat has ballistic if I really need it. Otherwise the only other pieces I have are Gunslingers and then only mechs and Clan Nova Cat and those are just as energy biased as my army is.