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I just realized that the March I storyling event is deeply flawed. So badly, that the first player to go in any game will automatically win VC3. How do you ask? Its simple. Just base 3 of the 4 blocking terrain pieces on your turn, and as soon as your opponents turn starts, you gain 3 VC3 points, and those terrain pieces can never be used to gain VC3 points again.
You could even use Infiltrate to put units in contact with the terrain and win VC3 as soon as your turn starts! How is that fair? In case you don't believe me, read the Special Rule VERY carefully:
Special Rule: Players can also gain Victory Condition 3 points by having units in base contact with any of the four terrain templates on the battlefield. At the beginning of the active player’s turn, check to see if either player has any units in base contact with any of the terrain templates on the battlefield. If so, determine which player has the most points’ worth of friendly units in base contact with the terrain template. That player gains one point towards VC3. Mark the terrain template with a token; no additional VC3 points may be gained by being in base contact with that terrain template.
So, basically, you infiltrate to the blocking terrain, gain your VC3, and deny your opponent even the CHANCE to get VC3 points. This is SOOOO broken.
This is, of course, assuming player 2 doesn't infiltrate more into base contact with terrain than player 1, which could give player 2 most of the extra VC 3's on player 1's first turn, and also assuming player 2 doesn't then get additional VC 3 points by occupying the opposing deployment zone, since the scenario doesn't say basing the buildings is the only way to get VC 3, and finally assuming player 2 doesn't go and completely destroy player 1 for VC 1 and 2.
You can still get VC 3 points the normal way. Basing the buildings is a way to get some easy VC3. The person who infiltrates second has a big advantage on building control.
Quote
Special Rule: Players can also gain Victory Condition 3 points by having units in base contact with any of the four terrain templates on the battlefield. At the beginning of the active player’s turn, check to see if either player has any units in base contact with any of the terrain templates on the battlefield. If so, determine which player has the most points’ worth of friendly units in base contact with the terrain template. That player gains one point towards VC3. Mark the terrain template with a token; no additional VC3 points may be gained by being in base contact with that terrain template.
Victory Conditions: Use MechWarrior: Age of Destruction victory conditions, with the addition outlined in “Special Rule,” above.
Its a cheap way to win VC3 without actually risking units. Whoever infiltrates the most points to a building first gets the free VC3 points - then all they have to do is pull back to the deployment zone and turtle. Toss in some Arty and sit tight til the end of the game. Cheesy, if you ask me, but I see it coming. Because the other player will have to move in to attack, defender gets defence bonuses to any assaults, throw in some high defence units with decoy or what have you, it will be VERY difficult for someone to come back from that.
Without risking units? Infiltrating always has some potential risks. When that (those) atvs you used to base the terrain closest to your opponent gets wasted on the first turn of the game, 4 VC3s kinda fly out the window (since you'll be down between 9 or 14 VC2 and he'll already have VC1s) So I don't think it's a crippling thing to come back from, heck some people may welcome infiltrators across the board and may set up their armies to take care of those little guys. Then they get to turtle while the opponent with "easy VC3s" has to bring the battle to him.
Special Rule: Players can also gain Victory Condition 3 points by having units in base contact with any of the four terrain templates on the battlefield. At the beginning of the active player’s turn, check to see if either player has any units in base contact with any of the terrain templates on the battlefield. If so, determine which player has the most points’ worth of friendly units in base contact with the terrain template. That player gains one point towards VC3. Mark the terrain template with a token; no additional VC3 points may be gained by being in base contact with that terrain template.
I should point out the word also. this means that you can gain VC3 convetionally to, it is not exclusive to the buildings.
Yes, "Bring Infiltrators or risk losing VC3".... But there are a LOT of good Infiltrators out there for most Factions. The Bears are sadly lacking in this area, so the RD will simply have to either win in conventional means or not worry about VC3. 'course, as a Wolf player, I look forward to playing things like "Grey Hunter" and perhaps some of the nice Mad Dog class Heavies. Infiltrate if you want, but I can bring up my whole force if I build it that way... "Neat", but a risk and depends a lot on the dice for player 1/2 to work out. Unless you have people actually trying to play RD in this storyline, then, well...
I know its a cheap way to get VC3 points right off the start. But I wouldnt say its an automatic VC3 win. You or your opponent gets down to the other end and put your pieces in the DZ. You could bypass them with two figures being there for two turns.
But it is cheap and the senerio is flawed because of it.
Perhaps, but it does force the issue without complicating things too much. I have seen a lot of games recently where neither side has one VC3 point. Something different, means that the PD and/or Arty turtles might actually have to do something in order to actually pull off a win :)
The biggest issue for me is more that one of the Factions that the SL is for has such a huge disadvantage here. If you actually play it as Liao vs RD pure, Liao has a fairly major advantage. Though I would bet that the choice of Factions is WK, not the scenerio designer's... Could easily be wrong though :)
I have seen situations where the winner of the day is determined by the number of VC wins. So getting VC1, 2, and 3 is importaint. I may win VC1 and 2 by killing units, but if my opponent denys me VC3 points, it could mean the difference between first and second or even third place when the final tally is made. I always try and win all three VC's, just because you never know. This scenario makes that VERY difficult if I don't have any infiltrator units (SS doesn't have too many) and I dont go first.
You could always just use the generic storyline strategy of building an extremely nasty army and beating your opponent the old fashioned way without worrying about the objectives.