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Well, its been a long 2 years since I last took a good look and sat down to build an army or even look at my units, I am a little rusty due to the fact that I haven’t played in a long time. I have built a few armies for my participation in an upcoming event at the venue i may start attending, I’m not sure what the setup will be but I have built 3 armies to choose from if they meet the criteria, constructive criticism is welcome, when responding please post clearly what army you are responding to, Thank You.
The Shiro will be the heavy hitter with the VTOL picking up VC3 when possible
450 Points:
Yami Shiro 232 (HK)
~Kenshin Tadashi 34
~ECCM Suite 27
Kelswa Assault Tank 96 (ROTS)
Zahn Heavy Transport 30 (MERC)
Hoverbike Squad x2 30 (SS)
-449 Points
The Shiro again will lay heavy blows but this time with the assistance of a tank drop, I’m not sure if these are common anymore but, heh, its worth a try, worked back in the day. The hover bikes will run in formation with the Zahn to avoid pushing damage. After dropping the load the hover bikes will split for the deployment zone to pick up some VC3
A tag team group right here, 2 heavy mechs moving together with the VTOL moving with them and eventually splitting to attempt to grab some VC3, I do have a question about this army though, "Alberto DeJesus" costs 33 pts, then I add the +14 points to recruit him into the JF mech correct?
Esperanza is Republic of the Sphere not CJF, so the recruit cost would just be 5 points for DeJesus
Oh, thank you, i had a CJF one in my box till i looked a little more and found this one, but yeah my points would have been off anyways, so im now 2 points under on that army.
How important is it to hit the exact mark for a point build? (300,450,600 ..ect) ? i see alot of builds that are exact but i always seem to come up a point or 2 short.
it isn't too critical i accidentally played one of the storyline events 52 points under (point and laugh at me everyone does) and still won 2 out of 3 rounds until i played the guy that was 26 or so points over because he didn't notice the extra cost of one of his pilots being exactly on isn't a major thing as long as your close without going over
I have to disagree about it not being critical....being over the point total is against the rules and can provide a significant advantage to the player who is over. Ponder this army...
Kami + Tadashi + Heavy IT
Jack + Julz(LE version) + BAP
4 x HK Scout ATV
1 x DF Peasant company
600 pts.
Give me 26 more points and I can add 2 HK scout atv's which army would you rather face?
What Kharma is saying is that if you have 598 and your opponent has 600 it isn't too critical but again I disagree.
If you have 598 and your opponent has 600 your opponent is winning. That means the onus is on you to do something to win. Whereas your opponent doesn't need to do anything.
And since VC2 is the decider then even if you get VC3 you still lose.
An aggressive strategy can pull it back but it's never good to start yourself off with a handicap.
where VC2 is the decider most people have a faction pride or situational alliance which means they start down 20-40 points for VC2 already and how often have you gone through a game where nothing has died or been salvaged? two points in the grand scheme of things doesn't matter all that much.
where VC2 is the decider most people have a faction pride or situational alliance which means they start down 20-40 points for VC2 already
Oh really? Actually that may be true where you play but it certainly is not true everywhere. Someone playing SAD may be playing True Grit and so it's feasible the rest won't use a Faction Pride...
Quote : Originally Posted by kharma
and how often have you gone through a game where nothing has died or been salvaged? two points in the grand scheme of things doesn't matter all that much.
The devil is in the detail. Yes the two forces will engage. They have to because one player is losing. Of those two players, which one is most incentivised to take risks to ensure engagement? Answer - the one losing. Meaning immediately they are predictable because they have to force the engagement. A clever opponent can use that against them.
What Kharma is saying is that if you have 598 and your opponent has 600 it isn't too critical but again I disagree.
If you have 598 and your opponent has 600 your opponent is winning. That means the onus is on you to do something to win. Whereas your opponent doesn't need to do anything.
And since VC2 is the decider then even if you get VC3 you still lose.
An aggressive strategy can pull it back but it's never good to start yourself off with a handicap.
Gotta agree with this point - while I've occasionally had to go with a build that
was 1 or 2 points under, it pained me grievously to do so. When I've lost, my
opponents have had to work for their wins. ;)
450 Points:
Yami Shiro 232 (HK)
~Kenshin Tadashi 34
~ECCM Suite 27
Kelswa Assault Tank 96 (ROTS)
Zahn Heavy Transport 30 (MERC)
Hoverbike Squad x2 30 (SS)
-449 Points
The Shiro again will lay heavy blows but this time with the assistance of a tank drop, I’m not sure if these are common anymore but, heh, its worth a try, worked back in the day. The hover bikes will run in formation with the Zahn to avoid pushing damage. After dropping the load the hover bikes will split for the deployment zone to pick up some VC3
I may be wrong here but I don't think you can move the SSw HB's in formation
with the Merc. Zahn without a House Davion/Swordsworn Mercenary Contract
card in play. Remember, before AoD, Mercs could be included in army builds
but could not participate in formations. Even with each other.
I may be wrong here but I don't think you can move the SSw HB's in formation
with the Merc. Zahn without a House Davion/Swordsworn Mercenary Contract
card in play. Remember, before AoD, Mercs could be included in army builds
but could not participate in formations. Even with each other.
Yes, that is true. But we are now under AoD rules, so mercs can make formations with anyone.
It does not matter which set the merc unit is from (pre-Aod or post-AoD); ALL mercs may make formations with any other faction.
Yes, that is true. But we are now under AoD rules, so mercs can make formations with anyone.
It does not matter which set the merc unit is from (pre-Aod or post-AoD); ALL mercs may make formations with any other faction.
Yes, I am aware of that, Asbury. ;)
Just one point of clarification is still needed, though. If Mercs. can automatically
make formations with other factions in AoD, then what is the point of paying
for a Merc. contract?
Just one point of clarification is still needed, though. If Mercs. can automatically
make formations with other factions in AoD, then what is the point of paying
for a Merc. contract?
Please allow me to expand on this (tried to edit previous post but ran out of
time).
I was aware that Mercs. could formation with faction units in AoD but was
under the impression that this was facilitated through the use of the Merc.
Contract cards. Otherwise, what's the point of having them?
I think you're thinking of the fact that Mercs. can formation with each other automatically in AoD.
Please allow me to expand on this (tried to edit previous post but ran out of
time).
I was aware that Mercs. could formation with faction units in AoD but was
under the impression that this was facilitated through the use of the Merc.
Contract cards. Otherwise, what's the point of having them?
I think you're thinking of the fact that Mercs. can formation with each other automatically in AoD.
NEVER MIND - I just read the RoW section on formations. Asbury, you are
110% correct. I remembered after reading this that the Merc. Contract cards
allow the Merc. units to benefit from faction pride.
What can I say? When you don't use it, you lose it. If my wife had her way, I'd
NEVER use it. :(