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My friend is a big fan of dropping units and has interpreted the drop rules such that a transport can move 'virtually' all of it's drop distance (i.e. 4.99" of a 5" drop movement), drop its payload and then use the remaining fractional amount of movement to spin-in-place so that the transport is not exposing its rear arc to enemy fire. The end result is the dropped unit(s) being in contact with the transports front arc at the max drop distance. I'm curious as to everyone's thoughts on this interpretation of drop rules. Thanks.
Disembarking. To disembark any number of passengers from a transport, give the transport a move order and halve its speed value; you must declare that you will be disembarking passengers when you announce this move order. A transport may move before or after it disembarks passengers as long as it does not exceed its speed value. Remove the passengers from the transport shells and place them on the battlefield in base contact with the rear arc of the transport. When disembarking, a passenger may not be placed in base contact with an opposing unit, and its base must rest completely on the battlefield.
from page 19 of the Rule Book.
Note it says.. may move before or after. Not before and after. You can disembark and then move away, or you can move to the point and then disembark, you can not move, disembark and move some more...