You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
How many of you remember the Hammer & Shadowplate of the Realms? I stumbled across a set. Can anyone here tell me what they do? At the time of their inception the opportunity for me to acquire them passed me by completely. I would greatly appreciate it if some great individual were gratious enough to tell me their capabilities.
When the wielder is given a close combat action, roll three six-sided dice instead of two dice for the attack roll. Use the two highest dice results when determining the attack result.
Couldn't find anything else, and I don't have mine with me. I will see if I can track them down and post more infor tomorrow...
Shadowplate of the Realms History:
Once worn by Scalesworn warriors loyal to the Draconum way of life, this special armor was stolen from a secret Mortis Draconum school in 435 Tz. Its uncontrolled presence in the Land has made more than one king and wizard wary of assassination.
—Maleficius
(Shadow)Hammer of the Realms Hisotry:
This unstoppable weapon is a legendary symbol of rule among the Land’s warriors. It is destined to be used against the tide of doom coming to the Land—against the dark riders who would destroy us all.
—Maleficius
A little background about these two relics. They both are "shadow" weapons, however the limitation of space didn't allow for "Shadow Hammer", so it's just "Hammer".
You can find the initial post about these relics here...
For the Hammer, you get to roll 3d6 instead of 2d6 when making a close combat attack. You then choose the 2 highest rolls as the result of the attack. Pretty useful for Thunderblow figures. It also grants Crushing Blow and Parry but no stat bonuses, unfortunately.
For the Shadow Plate, whenever a figure misses a close combat attack against the wielder, said wielder can move in base contact with the attacker's rear arc without extra actions or making any breakaways and the attacker does not get a free spin after the move. The plate also grants the wielder +2 to speed and Ghostform but with a -1 to defense.
Perhaps the notable thing about these two relics is that they are the only 2 relics in MK that can be wielded by the same figure at the same time, perfectly complimenting each other.;)
well everything has already been said maybe i can pinch in with some ideas personally i love to use them both on a sword type bounder the likes of judge blacklock (just have to put him first cause he's one of my favorite figs) raydan marz and cindrata try it on your own i'm sure it will work wonders for you especially for cindrata that has a sick stiking range plus will have ghost form and you get to roll 3d6 the chances to hit sky rockets not to mention bloody thorns sub-faction :D
well everything has already been said maybe i can pinch in with some ideas personally i love to use them both on a sword type bounder the likes of judge blacklock (just have to put him first cause he's one of my favorite figs) raydan marz and cindrata try it on your own i'm sure it will work wonders for you especially for cindrata that has a sick stiking range plus will have ghost form and you get to roll 3d6 the chances to hit sky rockets not to mention bloody thorns sub-faction :D
Actually, you can only use the 3d6 rolls when making close combat attacks, not ranged attacks.;)
Admittedly though, I have used a Cindrata with the Realms relics to very nice effect. With that Bloody Thorns sub faction ability of hers she won't need any stat bonuses when shooting anyway. Couple it with her Dodge and the Parry she gets from the Hammer and make your opponents go nuts.:D
She gets double Parry on her later clicks, but I STRONGLY advise not letting her get to those clicks - her stats sink like a brick.
Another nice wielder of the Realms relics is Kem Ravenbane.;)
Ooooh... that is... beautiful. If I were to equip these to someone with counterattack, would I be able to resolve the counterattack before or after the wielder moves into the rear arc of the assailant?
If the armor effect happens at the same time as counter attack, do I get to choose which goes first? In other words, do I get to move into my opponent's rear arc and then resolve counter attack?
That would be sooooo ugly!
Pickman
Quote : Originally Posted by Oni_penguin
I think that's the intent. Volkaire will be an absolute beast with this, and (to a lesser extent) Black Thorn. I like that the move is optional, it's be funny to pop onto objective tokens.
I would concur, the rule of thumb was that simultaneous things that must be resolved sequentially are handled in the order chosen by the active player.
That's okay. Even if my guy has to take a swing before he moves to his opponent's rear arc, he'll still get a free shot at the rear arc when my turn rolls around because my opponent won't be able to spin until his turn. Now for the good stuff... Possible wielders?
Names which come to mind:
General Volkare
Seeker Azruk
Blackthorne
Kem Ravenbane
Tovak Wyrmstalker
Volkare is the man with these! My clan brother said it best:
Quote : Originally Posted by Outlaw7
My Volkare is finally going to see some play. He is the optimal choice for these relics. First off, he's cheap, which is a must when the relics cots 83pts. together. Secondly, he has counter attack with a high defense and 4 damage, a good combo with the parry and crushing blow. Thirdly, he has toughness, which works wonders with the ghost form. Fourthly, his low attack has always been his weakness, and the three dice is a good means of correcting that problem. He's going to be a beast at 152pts.
It's almost like they were made specifically for him...