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Sinister Syndicate
*1
x3 Vulture (atk:2 def:1 flying) As an additional cost to recruit Vulture, reveal another Sinister Syndicate character card from your hand.
Whenever Vulture causes breakthrough, you gain that much endurance
*2
x4 Electro (atk:2 def:2 range) Activate, discard a Sinister Syndicate character card from your hand -> Stun target character with a cost of 3 or less. Use this power only during your attack step.
*3
x2 Lizard (atk:3 def:4) Pay 4 endurance -> Lizard gets +2 DEF this attack
x2 Rhino (atk:7 def:4) At the start of your recruit step, pay 4 endurance or KO Rhino
*4
x2 Dr. Octopus: Otto Octavius (atk:7 def:7) Whenever Dr. Octopus attacks, you may exhaust target unprotected character.
Activate -> Target Sinister Syndicate defender has reinforcement this attack.
x2 Kraven the Hunter (atk:6 def:6) At the start of the combat phase, you may choose a character name. Kraven gets +4 ATK while attacking a character with that name this turn.
*5
x3 Green Goblin (atk:9 def:9 flying range) Activate, discard a Sinister Syndicate character card from your hand -> KO target unprotected support row character. Its controller loses endurance equal to that character's cost. Use this power only during your attack step.
*6
x4 Venom (atk:12 def:12) Whenever Venom stuns a character, KO that character unless its controller pays 6 endurance
*7
x1 Dr. Octopus: Doc Ock (atk:15 def: 15) Sinister Syndicate defenders you control have reinforcement.
Whenever Dr. Octopus stuns a character, you may stun target support row character.
-Location
x2 Osborn Industries Activate, discard a Sinister Syndicate character card from your hand -> Draw a card.
Activate, discard two cards from your hand -> draw a card.
-Team plot twists
x2 Sadistic Choice (3 resources req'd) Play Sadistic Choice only if you control a Sinister Syndicate character.
KO target stunned character unless its controller discards two cards from his hand.
x2 Sinister Salvo (1 resource req'd) As an additional cost to play Sinister Salvo, exhaust a Sinister Syndicate character you control.
Target player loses 3 endurance
Ongoing Characters you control have range.
---so yeah, that's the character cards from the Spidey starter. I "traded" my Spidey side away, so I don't know for certain the exact text on the cards. Punisher's activated effect was to discard a Spidey-Friends card to KO a stunned character, Madame Web had two effects: one is gaining 2 endurance for each Spidey-Friend effect activated and I forgot her activated effect. SpiderMan (3 drop) prevented Spidey-Friends from being stunned while team attacking. Daredevil's effect was that he could not be stunned by anyone with a cost of 5 or higher. Nova allowed the player to discard Spidey-Friends cards to gain that much ATK for Nova. Black Cat had a good effect... I just can't remember what it was...
Anyways, that is about it. I really can't remember much from the SpiderMan side of things, but that's not to say it's not a good deck. I just prefer the Sinister Syndicate side of things. I think using Venom and Doc Ock and GG would be much more fun to use than Madame Web and Solo (although Punisher and Spidey are great).
Please no flaming me for "trading" half my starter away. I dun wanna hear it. If I didn't, I wouldn't be able to play, yeah? (the one I "traded" to has no VS cards... so there. hehe)
thanks man, you have been uber helpful.. by any chance can you name any none team related plot twist or locations, maybe even equipment in the starter...either side?
Wow, they're giving you 4 of the same character in the starter? Hmm.
That and Sinister Salvo is kind of... boring. Its basically a weaker version of Suprise Attack that costs 1 more and requires exhaustion of one of your specific characters AND can't do the extra 2 sometimes.
Latuki: it also gives all sinister guys range for the rest of the game. It is two effects for one card still not the greatest card but I like it more the suprise attack.