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Ok, thae game has been going for a little qwhile now, and most of is have played around with a few different decks. What are the top 5 combo's that you have come across so far.
Please leave a description as well as cards to aid new members.
...combos? Do you mean...deck designs? If so, then there are plenty. Im really not sure of many potent combo's yet. What about...
-Play flying kicks on opponants creature, then overload it. +3 atk for each kick, and if it increases the creatures power by double or more, stun it.
-Antiartic Research base with Mr. fantastic and tons of equip? = Tons of card drawing.
-hm... cover fire...with a candy corn deck :) = my 1/41 wild sentinal O.O
-Play a 7drop like W:BR, or Namor, then PC if its not your initiave. Who expects that? It ganks initiave for you right after you drop a bomb, and lets you go to school on your opponant who is probably ready to strike first.
Not sure if these are even..combo's? It may have to wait a set or too to get true combo's that the likes of magic see's.
-Farchyld
well i haven't seen many since i'm kinda new but my favorite to use is doomstadt/kristof and boris to pull a faces of doom and make sure to get my 4 dr. doom out.
I just noticed a really cool new combo based on the spidey starter.
Madam Webb & Longshot
Madame Web ™ (MSM-003)
Cassandra Webb >
Type: Character
Team: Spider-Friends
Rarity: Common
Illustrator: Casey Jones Cost: 3
ATK Value: 3
DEF Value: 1
Restriction: 0
Card Text:
Whenever a Spider-Friends character you control uses an activated power, gain 2 endurance.
Activate ---> Look at the top two cards of target player's deck. You may put the those cards into that player's KO'd pile or return them to the top of his deck in any order.
Longshot (MOR-015)
Rebel Freedom Fighter >
Type: Character
Team: X-Men
Rarity: Rare
Illustrator: Cost: 1
ATK Value: 2
DEF Value: 1
Restriction: 4
Card Text:
Activate -> Name two different cards. Reveal the top four cards of your deck. If both of the named cards are revealed, put all copies of the named card into your hand. Put all remaining cards on the bottom of your deck in any order.
1) Skrulls on the defense with overload (Exhaust to give your attacker +4 twice, then overload....)
2) Nasty Surprise + Overload (Not only do you stun their defender, you get to ready)
3) Moira/Forge + Xavier's School (They're too old and well educated to go to a "School for gifted Youngsters", but they only go to the bottom AFTER their effect has resolved, so you really do learn something new every day)
4) Nightvision/Base of Operations + Longshot (Make sure you get at least one card draw)
5) Xavier's Dream + Beast + Latveria + 3 Gamma Bombs + It's on Turn 7 = Win the game (Heh a little heavy on the cards required, but hey, it's effective!)
And these are just the tip of the iceberg. There are tons better combos I use or have seen used, I just can't think of them.