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If Goku is on the field add 1 jealousy counter to Vegeta. For evey turn they are on the field together add 1 more jealousy counter. Remove 3 counters to search your deck for a card called Vegeta and add it to your hand
Quote: "I'll squash you like a pancake, Kakkarott, and I like my pancakes flat!"
Goku
Super Saiyan
Team: Z Fighters
Cost: 5
ATK: 10
DEF: 7
Z-Fighter characters you control gain +2 Atk & + 2 Def
Quote: "ChiChi didn't give me any food."
Vegeta
Super Saiyan
Team: Z Fighters
Cost: 5
ATK: 9
DEF: 6
Pay 3 endurance, Target character gains + 3 Atk & + 3 Def for this turn
Quote: "I'm just getting warmed up, fish face. Better stick around."
Perfect Cell
Team: Cell
Cost 6
att 10
def 14
range/flight
If cell would become stunned you lose 5 end and Cell is recovered
pay 5->when Cell attacks or is attaked choose of any z-fight your opponent controls. Cell gains all powers that character has for this attack.
" I am comprised of all the cell of the best fighters on earth. I am perfect!"
Goku
SS 1
Cost:5
Attk:10
Def:10
Flight/range
Text:
While attacking Goku cannot be stunned
Goku
SS 2
Cost:7
Attk:17
Def:17
flight/range
Text:
If Goku would cause breakthrough endurance loss to an opponent That opponent loses 20 endurance instead.
Goku
SS 3
Cost:9
Attk:21
Def:21
flight/range
Text:When Goku comes into play you may stun target charecter.
Activate>>Stun all target opponents charecters with costs equil to or less than the amount of Z fighter charecter cards you discard from your hand.
Originally posted by Thunderbolts This couldn't be any worse than the actual DBZ TCG.
Seriously, that game was a stupid idea from the start. 'What if we make a game where the next set invalidates the first?'
Yeah, thanks, I have hundreds of useless '1st edition' cards from that stupid first set, that I couldn't give away.
tb - never impulse buy
to be fair, the guy who came up with the power levels in "Saiyan Saga" got fired for that. later sets didn't have quite so ridiculous power level jumps.
oh, and
Lunch
Sweetheart
1
0
1
if you recruit Evil Lunch, put Lunch: Sweetheart into your hand instead of your KO pile. aa-choo!
Lunch
Evil Lunch
3
8
8
at the start of the recovery step if Lunch isn't stunned return her to your hand and replace her with Lunch: Sweetheart.