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I use to run blind sided in my deck but to be honest I was rarely in a situation in all of my play that I needed it. Most people run 2 copies if any and really 2 copies means there is a 1 in 30 chance of getting the card...not great odds to see it every game. With the brotherhood's ability to powerup you are rarely in a situation in which you can attack and they can reinforce a lot of times your blindsided is a dead card. So it was the first thing I cut when retooling the deck. The brotherhood's biggest problem to me seems to be games that last to turn 7 (wolverine just gives the TNB fits) as do most 7 drops so you really want to be able to end the game by turn no later than turn 7. I think adding burn to the deck is the most consistant way to acheive that. So i opted for surprise assualts etc...just my two cents...
TNB decks usually do not need Blind-Sided. With the combonation of Lost City/Avalon (even without Savage Lands) a TNB deck should win on turn 5 or 6. Add in the Ka-Booms that most good TNB decks run, and you are preventing those big 6 and 7 drops from hitting the table.
Typically, a good TNB deck can have even initiative, attack with Lorelei on turn 1 (with TNB out) and possible a Kick doing 6 damage. Lorelei is unlikely to get attacked on turn 1 because of her ability. Turn 2 is Lorelei attacking again as well as either Toad or Pyro (depending on the build). Turn 3 drops either Quicksilver or Mystique and turn 4 is Feral. Turn 5 is usually the 5 drop Quicksilver, combined with either Genosha or a Ka-Boom to bring the resources back down to 4 and the game is basically over.