You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
The most played, if not most dominant deck that Marvel brought forth is Big Brotherhood; here's a version of the deck that Jason Dawson and I ran at the X-men #1 tourney to top 8:
3 Beatdown
4 Overload
2 Acrobatic Dodge
3 Entangle
4 Lost City
4 Avalon
3 Relocate
There are minor variations on the deck, but the core remains the same for the most part. After cracking my 6 boxes of DC, the very first thing I tried to do was make a deck from each faction that could consistently beat this deck, because in my mind, if you can't beat the best of marvel, chances are you shouldn't be playing it. I am creating this thread in an effort for people to come together and attempt to create decks that can beat BBH.
So far I have had the most success using a GK deck, combining lots of GCPD, , Dynamic Duo and GCPQ HQ. Since BBH is slow to get started, it is possible to get a large contingent of GCPD on the board turns 1-3 to accompany your larger drops in stunning and removing opposing characters. Bat/5 makes your lack of breakthrough in team attacks unimportant, and Huntress allows you to freely pump your characters without fear of overload. I will post the deck once it has been tuned more finely.
Besides GK, LoA seems to be the most reasonable team to bring BBH down a notch, but I have not had much success with them yet.
I haven't got my hands on any cards yet, but L.O.A does (on paper) seem to offer a considerable threat. GK is also dangerous. I sooooo bady want to combine the two, but in my proxie tests, I havent managed to strike a decent balance yet.
I think that the best way to defeat BBH is to get all of the cards out of their hands as early as possible and make them depend only on the 2 card draw each turn. I tired it with X-Men but waiting until turn 5 to get a Prof X is no where near fast enough. Here is an Inmate deck that may work.
Characters
1 drop - 4x Ventriliquist
2 drop - 4x Mr. Zsasz and 2x Prof Hugo
3 drop - 4x Charaxes and 4x Joker
4 drop - 4x Joker and 2x Man-Bat
5 drop - 4x Killer Croc and 2x Scarecrow
6 drop - 4x Mr. Freeze and 2x Bane
36 total characters
Plot Twists
3x Cracking the Vault
3x Kidnapping
3x Riddle Me This
3x Concrete Jungle
2x Have a Blast
3x Museum Heist
4x Nasty Surprise
3x No Fear
24 total plot twists
No doubt about it.... Fearsome Five with their awesome plot twist killing, resource row reaping, and board control will beat Brotherhood. Ouch, those are mean decks. Hands down THE new board control deck.
There is nothing in DC that I've found to do it yet.
Arkham Discard: It's a good deck, but you just get overpowered around turn 6 because you don't have any way of making your characters bigger besides a few dodges maybe.
Gotham Knights: This deck is just bad. They gave them a little bit of beatdown and a little bit of control but neither part is very spectacular. Combine that with the worst 7 drop in the game and that equals an auto-loss versus BBH. Oh yeah, and fizzle isn't too useful vs BBH either.
Teen Titans: They can't deal with the size. Around turns 5 and 6 your guys are just too big and they have to team attack everything. I know Teen Titans are all about team attacking, but overload, entangle, and insane defense pumps make it nearly impossible.
Fearsome Five: This isn't really a viable deck. You can only have 28 characters of that team and only 4 at each drop. You have to splash or team up to make the deck work and that opens up big weaknesses.
League of Assassins: No way. All you need to do is stun Ra's Al Ghul and you can flip your locations. Tower of Babel hurts a little but LoA doesn't really have anything to beat you hard with. You could even meta not so fast against it. And, the most important point is that while LoA may be able to muster a positive win % vs BBH, it will get crushed by almost every other top tier deck.
With the lock down you can do with Fearsome Five, I'm not sure why you say it's not viable. The testing I did with it today totally convinced me it is the up and comer. You can stymie your opponent in so many new ways it's maddening. For them of course, not for you.
i did a tournament today and beat a lil brotherhood deck that had out 3 new brotherhoods on turn 5 (with only 4 resources thanks to a kaboom).....i still managed to win with my AA deck....let me tell you how well mad hatter works against a brotherhood deck. Crack the Vault helps too.....I can just imagine that it would help out even more against a big brother deck.
well i made a pretty good gk army deck that can take on bbhood. it stops a lot of damage wit harvey, and the wayne manor/officer no damage combo. then turn 7 i exhaust all my guyz to batman and pump him up like crazy. fizzle is there to save me from overloads:grin:.
Originally posted by TostitoBandito There is nothing in DC that I've found to do it yet.
Arkham Discard: It's a good deck, but you just get overpowered around turn 6 because you don't have any way of making your characters bigger besides a few dodges maybe.
Gotham Knights: This deck is just bad. They gave them a little bit of beatdown and a little bit of control but neither part is very spectacular. Combine that with the worst 7 drop in the game and that equals an auto-loss versus BBH. Oh yeah, and fizzle isn't too useful vs BBH either.
Teen Titans: They can't deal with the size. Around turns 5 and 6 your guys are just too big and they have to team attack everything. I know Teen Titans are all about team attacking, but overload, entangle, and insane defense pumps make it nearly impossible.
Fearsome Five: This isn't really a viable deck. You can only have 28 characters of that team and only 4 at each drop. You have to splash or team up to make the deck work and that opens up big weaknesses.
League of Assassins: No way. All you need to do is stun Ra's Al Ghul and you can flip your locations. Tower of Babel hurts a little but LoA doesn't really have anything to beat you hard with. You could even meta not so fast against it. And, the most important point is that while LoA may be able to muster a positive win % vs BBH, it will get crushed by almost every other top tier deck.
-Eric
im curious have you actually even tested enough to say you had "top builds of new teams" or anything? the set hasnt even been out for a week.or does your friend still playtest and told you BBH is still the best? or maybe you are obsessed with BBH? i am rather curious =(.
BBH and all the brotherhood decks are just like GR beats straight up as soon as control (blue) starts coming in it will faze out and you'll see a slower game played out and 8 to 9 drops are going to be key! trust me on that we are already seeing it with doom
Gotham Knights: This deck is just bad. They gave them a little bit of beatdown and a little bit of control but neither part is very spectacular. Combine that with the worst 7 drop in the game and that equals an auto-loss versus BBH. Oh yeah, and fizzle isn't too useful vs BBH either.
I have a theoretical deck that could get that "worst" 7 drop to stats at or about 30/30.
maybe some hybrid decks (combined with maybe some Marvel teams) might work. Just a thought. It doesn't have to be pure DC. My gut feeling, however, is that a Teen Titan deck could give them a run.
They have some good ways to keep up with pumping against BBH. Titan Tower helps keep up with the Lost City, as well as Tamaran. Bart Allen and Liberty Island help minimize breakthrough, maybe even forcing them to discard for pumps. The key, however, is Garth. His insane recursion power can help out a lot! You can use the same Beatdown twice, re-use Raven or Starfire as pumps with Titan Tower. I've tested against a beatdown version that follows the curve and they can give BBH a tough match.
I also think teen titans can beat big bro, due to their swarm capability combined with roy harper. He can stun out all of those nasty five and six drops with the help of teen titans go!, since lost city can only be used on attacker/defender (unless my ruling is off).
I think that one card alone will put a serious hurt on BBH. Have a Blast, 4 of these in a solid build should make them wimper pretty badly. So my question to Tosti, did your builds have Have a Blast (4), in them. Also the Titan's should be playing with Kaboom if not have a blast. I just find it very unbelievable that all the major factions can't compete with BBH. It would seems to me that the early presure from tTT would be great. Also finishing moves in the TT, with tempest could really hurt. Also how can you make the optimal builds of each of these teams now, it took the BBH at least 4 months of development to be the deck it is today.
Originally posted by peterparker1897 I think that one card alone will put a serious hurt on BBH. Have a Blast, 4 of these in a solid build should make them wimper pretty badly. So my question to Tosti, did your builds have Have a Blast (4), in them. Also the Titan's should be playing with Kaboom if not have a blast. I just find it very unbelievable that all the major factions can't compete with BBH. It would seems to me that the early presure from tTT would be great. Also finishing moves in the TT, with tempest could really hurt. Also how can you make the optimal builds of each of these teams now, it took the BBH at least 4 months of development to be the deck it is today.
Actually, I'd like to correct you on something. Our team was playing BBH almost exactly as it is today when the game first came out. It's just that nobody else really saw the deck until we both top 8'd at Philly with it so they figure it was some recent invention.
Have a blast doesn't hurt nearly as much as Ka-Boom because it doesn't slow down the curve. And you can't tell me that TT have more early game aggro than TNB, for use in conjunction with Ka-Boom.