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That's nice but it only lasts one turn before dropping the boost and it's some serious overload bait... I'd rather play him on turn 3 or if I have to 4 and drop Bane:Ubu on turn 5. Whisper's not bad, I actually have both in my deck currently, but Bane's free stun is a beautiful thing.
In a few games all ready I've found it was worth KO'ing a lazarus pit to recover him before the recovery phase begins just to get it, losing a resource or not. I wouldn't always do it but it can be a game winner if the timing's right.
Consider running at least 2 x Blackfire as 5-drops in your deck. Her ability is well worth it against those beatdown decks you'll up up against. Just run her in your back row and activate her against a 5/7-drop Thing, 6-drop Hulk, 4/6-drop Saber Tooth, or any other very heavy hitter.
Kyle Abbot+The Shrike is what LoA players want to drop turn 5. Its overload bait, but the entire deck is overload bait. I run Not So Fast to protect from overload.
Bane is for turn 7, as Lady Shiva's stats are too low for a turn you don't want initiative for.
Vswarrior- Blackfire sucks. Its basically Robot Destroyer that can stun any character, you still take the 5 END, which is basically stun damage, then they stun your blackfire, you take another 5. LoA is a Beatdown, not Stall.
Ranmasolo- unless your opponent is stalling, 5 Drop Bane won't make it to the recovery phase usually.
Another reason its worth it to play Kyle Abbot is the Transferable +3-5 ATK and growing, along w/ a Hassim could cause major damage.