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i love scarecrow. it actually scared my friend the other day when i played his sentinel deck. i got it on my 6th turn with his iniative. played it sending back 6 of his 1 drops. made my Scarecrow a 20/20. i killed him that turn.
when it was over he was like holy ####, i didn't know Scarecrow existed.
Scarecrow is one of the best Arkham characters to play. My Inmates deck runs 4 of him in fact. To heck with Croc. It's all about a decent stat character all the time that can just destroy an army swarm and really have some fun because of it.
eh, problem with Scarecrow is that if your opponent is short on weenies, he's simply subpar to the drops he competes with (Freeze and Bane). I run 2 of him just in case I run across Vomit or GCPD, but Croc, Freeze and Bane are almost always the better choice.
He doesn't run against Freeze or Bane on his drops, Wrath. Scarecrow is 5 points. A solid 5 points, he's nicer than several others normally.
His boost puts him at a 6 cost as an option against weenie swarms. If I were playing against a vomit sentinel deck, the 'Crow would come out in turn 6 (assuming I can stall enough). Otherwise, he's just a nice 5 drop that doesn't have variable stats.
he runs against Freeze or Bane if you boost him, which is the only reason to play him at all IMO. On turn 5, he's just an 8/8 who can be fairly easily knocked back to your hand when you don't have initiative. In that spot, he's nothing compared to Croc, who defends well and is just sick on offense. His power is his boost, and the only reason I keep him around. Against a GK or TT swarm, he can be a game-ender on turn 7 without even entering the combat phase. If not, well, that's why the trio of Croc, Freeze and Bane just rules the Arkham late game.
Its been my expierience in about 15 games using Scarecrow that his Boost was only worthwhile 1 of those games. He actually was a worthwhile drop 4 or 5 of those games. Small guy army decks are not all too common, here at least. However- I do see him being effective in a stall-type deck.